Erm...what are my three stuns that work above cap?
I've got:
which is a spinstun. Spin stuns have a chance to break everytime the mob takes damage. Honestly, I'm still not sure what this spell is supposed to be for. It mitigates a -little- DPS, and it might interrupt casting, I suppose.
- PBAoE stun. Okay, this is an honest real stun. I hate the casting time though. These used to be the enchanter "First line of personal defense", but honestly, with a 2 second casting time, I might as well channel a mez. I can use this to reduce damage on the tank, but it's kinda pricey (More than five times the cost of Force of Prexus. x.x)
And uh... I dont know what my 3rd stun is. Technically, I'm told that they 'supposed' to be changing to being 78 cap but A) It's not changed yet and B) The spell has so many restrictions it's not even funny. (To sum up: It costs a small fortune in mana. It only fires if something is hitting me. It doesn't fire if I'm stunned or casting another spell when the rune drops.) So I sure wouldn't count that right now.
Am I missing one of my own spells? Honestly, our spell lineup is so different from yours in every conceivable way that the comparison doesn't have much merit. Why not go bitch at mages because their air pets were stunning up to 75 before the level cap increase?
Edit: Oh, and yeah, they're not useful in Valde or Frostcrypt 'cause giants are immune to stun too. F-ing giants.