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The Spirit Realm • View topic - Slays

Slays

Spell, Spell Quest, Aura, Discipline and AA discussion.

Moderator: Paladin Mods

Slays

Postby Grolits Brewhammer » Wed Oct 04, 2006 1:41 pm

There might be a post out there that I missed, but I am wondering what AA's, Abilities, Skills, Equipment, or whatnot that helps improve your Slay Frequency?

And on the flip side, is there anything that decreases your slay frequency?

and yes I know the slay lineup to Annihalate Undead improve with each step, but outside of that.
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Postby Ashramm Damodred » Wed Oct 04, 2006 1:47 pm

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Postby ZsaZsa Vavoom » Wed Oct 04, 2006 1:59 pm

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Postby Dumathin » Fri Oct 13, 2006 7:17 pm

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Postby Galelor » Wed Oct 25, 2006 8:00 pm

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Postby ZsaZsa Vavoom » Wed Oct 25, 2006 11:15 pm

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Postby Khael » Thu Oct 26, 2006 6:33 am

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Postby ZsaZsa Vavoom » Thu Oct 26, 2006 10:05 am

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Postby Galelor » Thu Oct 26, 2006 4:47 pm

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Postby glenbois » Fri Oct 27, 2006 4:15 am

I got a theory but it is only a theory and it goes like this:

chances of hitting a slay (making the numbers up now) is achieved if you pass a roll of a random e.g anything over 95 means the 0-100 random result only provides a slay if the result of the roll was 95+ however as each tick passes the 95 is reduced or the base roll is increased e.g the pass for a slay is now 75 so random 0-100 will provide a slay if the result of the roll is 75+ another tick goes by and the 75 is now reduced to 55 so random 0-100 will provide a slay if the result of the roll is 55+.

Now if the slay occurs the "pass number" is reset back to (in the above example) to 95.

The other part of my theory is to do with the slay undead and vanquish undead AAs - what I think happens (in my theory) is that the same random roll takes place 1 - 100 however with each AA the starting point of the number is increased e.g slay undead 3 AA increases the 1 100 roll to a 5 -100 roll vanquish undead AA increases the roll from 5-100 to 10-100 and anihilate undead from 10-100 to 15-100.

In my theory due to the pass number being reset to (in this case) 95 the chances of getting double treble quadruple slays e.g. one slay after another is highly unlikely.

What holyforge does is probably but I dont know is either increase the base again by say 10 but might instead reduce the pass number from 95 to 85 - I think it's the latter - so during the 5 minutes holyforge is up you will see more slays but no consistency in the number of slays.

With regards to fero and cleave etc... I have no idea how they work but I suspect when you count in all the AAs fero and cleave they all stack but the base random has a cap e.g. you cant when rolling a 1-100 increase the base number above (say) 30.

That's my theory and I think this mechanism is true of other things e.g. spell crits mellee crits weapon procs etc...

I came to the above theory to the many times where I have had attack on but been out of range and when the mob finally comes in range I get to see a slay in the first few hits consistently.

Now I am not one for proving my theory and how you would go about trying to prove it - I haven't the faintest perhaps root undead stay out of mellee range have attack on and parse the results compared to just not rooting the undead.

By increasing your haste overhaste etc... means that you have more rolls at getting a slay in a minute but as soon as you get a slay the pass number (95 in my example) is reset so you will over the longer run get more slays but it would be very difficult to work out how many more you would get.

Of course the random 1 - 100 maybe a lot more complex than what I have stated here and atk rating etc... might come into it too.

Well that's my theory of how slay undead works - someone can now come in and debunk it completely :)
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Postby Wyvernwill » Fri Oct 27, 2006 11:28 am

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Postby Cellan » Sun Oct 29, 2006 1:07 am

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Postby Khael » Sun Oct 29, 2006 6:16 am

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Postby Cellan » Sun Oct 29, 2006 12:32 pm

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Postby Orthanos » Sun Oct 29, 2006 1:38 pm

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Postby Bruennor » Sun Oct 29, 2006 6:06 pm

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Postby ZsaZsa Vavoom » Sun Oct 29, 2006 7:19 pm

If everything being said here is accurate, I think the explanation is that it is a matter of the order these events are checked, sort of like when parsing defensive abilities, and riposte, parry, dodge, block confounding results of each other. So for example, if when you swing, it first checks to see if you got a slay, and only if you don't it checks for a crit, then you'd expect that

a) getting slays would reduce crits
b) increasing crit rate would not lead to more slays
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Postby Cellan » Mon Oct 30, 2006 9:43 pm

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Postby Wyvernwill » Tue Oct 31, 2006 11:02 am

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Postby Silmare » Tue Oct 31, 2006 2:50 pm

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Postby ZsaZsa Vavoom » Tue Oct 31, 2006 5:55 pm

Silmare's advice used to be sound; it was parsed and proven at some point that popping Holyforge was likely to turn some of your slays into crits/crippling blows, and would actually reduce your dps against undead.

These days, though I do not have parse data to back it up, I personally don't believe it to be true. I think when slays became disjoint from crits, this unfortunate relationship was fixed. I also don't think Holyforge makes a huge difference either way, and my (again unproven) assumption is that Holyforge is now equally effective against undead and live mobs.

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Postby Cellan » Wed Nov 01, 2006 3:22 am

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Postby Silmare » Wed Nov 01, 2006 1:29 pm

Im not advising one way or another on HF. Was just asking has the thinking changed to where it has been parsed to be effective against undead again due to the changes in the way the slays work. It makes sense to me that it has possibly changed now as Zsa Zsa states. Just was wondering if any of the parsers have actually tested it. Was more looking for hard data on any change to its effectiveness vs. undead... if anyone has it.

We knew it increased DPS against live mobs. Prior to the changes, it decreased DPS against undead. Thats why we stopped using it against undead. Im guessing its changed, but wanted to know if anyone actually tested the theory.
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Postby Gordulek » Wed Nov 01, 2006 3:29 pm

Look at the post right before yours for the test.
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Postby Khael » Thu Nov 02, 2006 4:47 am

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Postby Silmare » Thu Nov 02, 2006 1:45 pm

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Postby Carmaris » Thu Nov 02, 2006 11:44 pm

When I first came back (took a break from 03/04 - 01/06), I noticed that when I popped Holy Forge against undead that I would get an occassional slay for like 36 points...which was impressive, because I hadn't invested in any Slay AA at the time :P
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Postby Silmare » Fri Nov 03, 2006 5:04 pm

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Postby Silmare » Thu Nov 09, 2006 2:27 pm

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Postby Ellia » Sat Nov 18, 2006 11:49 pm

I've noticed a greater increase (though it's not proven) that if I say fight 2 hours of regular mobs then move to undead, for 30 mins or so I slay more often than if I fought 2.5 hours of undead. Just a theory mind you, i've not the time atm to really dwell into it.
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Postby Lode Rah'Xephon » Mon Nov 20, 2006 10:34 am


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