TSS Paladin AAs

These numbers are as of about 4 pm EST on 9/17.
General
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Energetic Attunement. 5 ranks. Prereqs: lvl 71. Must spend 12 AAs in Archetype AAs. 5 AAs/level.
Increases worn HP regen cap by 1 per rank.
Jewel Craft Mastery. 3 ranks. Prereqs: lvl 59. 3/6/9 AAs/level (Under OoW tab)
Increases % of successful jewelcraft combines by 10/25/50%.
Potential of Shadowspine. 5 ranks. Prereqs: lvl 71, Chaotic Potential 5. 5 AAs per rank.
Raises the max cap for statistics by 5 per rank.
Death's Door. 5 ranks. Prereqs: lvl 75, Prolonged Mortality 5. 5 AAs per rank.
Raises max "purple club" area by 50 per rank.
Combat Medic. 3 ranks. Prereqs: Lvl 71, Bandage Wounds 5. 3 AAs per rank.
Raises the amount healed by a bandaid.
Fast Healing. 3 ranks. Prereqs: Lvl 71, Convalescence 2. 3 AAs per rank.
Raises natural HP regen (the in combat regen) by 1 per rank.
Quick Draw. 1 rank. Prereqs: lvl 51. 5 AAs.
Expands potion belt by 1 slot.
Battle Ready. 1 rank. Prereqs: lvl 51. 5 AAs.
Expands the bandolier by 1 slot.
Expendible AAs (Must repurchase them each time you use them)
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Glyph of Dragon Scales. Prereqs: lvl 70. 3 AAs. Refresh time: 10 minutes.
Absorbs 25% of total incoming spell and melee damage for 10 minutes (or 10k max dmg).
Glyph of Arcane Secrets. Prereqs: lvl 70. 3 AAs. Refresh time: 10 minutes.
Decreases mana useage of all spells up to 75 by 20% for 10 minutes
Glyph of Draconic Potential. Prereqs: lvl 70. 3 AAs. Refresh time: 10 minutes.
Increases max HPs and mana by 750 for 10 minutes. Does not raise current HP/mana.
Glyph of Destruction. Prereqs: lvl 70. 3 AAs
Increases critical melee hits by 10% for 2 minutes (unsure if it works with slays). Refresh time: 10 minutes.
Archetype AAs
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Veteran's Fury. Prereqs: lvl 71, Veteran's Wrath 3. 3/6/9 AAs
Increases melee critical hits by 10%. Does not work on special attacks.
Mercy Kill. Prereqs: lvl 71, Deathblow 3. 3 AAs/lvl
Allows finishing blows on lvl 66, 68 and 70 mobs.
Rage of Serpentspine. Prereqs: lvl 71, Enhanced Aggression 5. 5 AAs/lvl
Increases worn attack cap
Labrythine Mind. Prereqs: lvl 71, Expansive Mind 5. 5 AAs/lvl
Increases worn FT cap.
Quick Blade. Prereqs: lvl 75, Swift Blade 3
Increases chance of hitting with 2h weapons.
Mental Serenity. Prereqs: lvl 71, Mental Clarity 3. 5 AAs/rank
Increases natural mana regen rate by 1 per level
Healing Resonance. Prereqs: lvl 70, Healing Boon 3. ?? AAs/lvl
Grants HoT spells more chance to crit each tick.
Healing Surge. Prereqs: lvl 70, Healing Gift Mastery 3. 3/6/9 AAs/lvl?
Increases chance to crit a heal by 2% / lvl.
Unflinching Will. Prereqs: lvl 71, Steadfast Will 3. 3/6/9 AAs/lvl
Increases chance to avoid stunning blows by 10% / rank
Class AAs
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Annihilate Undead. Prereqs: lvl 75, Vanquish Undead 3. 5/7/9 AAs/lvl?
Increases SU rate and damage.
Hand of Tranquility. Prereqs: lvl 72, Hand of Devotion 3. 5 AAs/rank
Instant group heal. Reuse time: 36 minutes base, 24 minutes with Hastened Devotion
Celestial Disruption. Prereqs: lvl 73, Celestial Stun. 9 AAs
Another stun in this line, up to lvl 78 mobs. Refresh time: 30 seconds, 6 seconds with Rush to Judgement
Armor of the Inquisitor. Prereqs: lvl 73, and must have spent 12 AAs in Archetype AAs. 3/6/9 AAs
Grants the paladin an AC buff (177 AC at lvl 3) and increases all heals by 25% (at lvl 3). Each rank increases the duration of the armor buff. Refresh time of 15 minutes, buff lasts 1 minute, 15 seconds at level 3.
Hand of Disruption. Prereqs: lvl 75, Celestial Stun. 9 AAs
100% chance to interrupt spell with no level cap, also has a hate component (600 hate) included. Refresh time of 30 seconds. Same timer as Celestial Stun (meaning you use one or the other).
Resplendant Cascade. Prereqs: lvl 71, Radiant Cure 3 3/6/9 AAs.
Radiant Cure upgrade. Further ranks increase curing power.
Fury of Magic Mastery. Prereqs: Lvl 71, Fury of Magic 3. 6 AA/level?
Increased chance to crit on detrimental spells.
General
--------------
Energetic Attunement. 5 ranks. Prereqs: lvl 71. Must spend 12 AAs in Archetype AAs. 5 AAs/level.
Increases worn HP regen cap by 1 per rank.
Jewel Craft Mastery. 3 ranks. Prereqs: lvl 59. 3/6/9 AAs/level (Under OoW tab)
Increases % of successful jewelcraft combines by 10/25/50%.
Potential of Shadowspine. 5 ranks. Prereqs: lvl 71, Chaotic Potential 5. 5 AAs per rank.
Raises the max cap for statistics by 5 per rank.
Death's Door. 5 ranks. Prereqs: lvl 75, Prolonged Mortality 5. 5 AAs per rank.
Raises max "purple club" area by 50 per rank.
Combat Medic. 3 ranks. Prereqs: Lvl 71, Bandage Wounds 5. 3 AAs per rank.
Raises the amount healed by a bandaid.
Fast Healing. 3 ranks. Prereqs: Lvl 71, Convalescence 2. 3 AAs per rank.
Raises natural HP regen (the in combat regen) by 1 per rank.
Quick Draw. 1 rank. Prereqs: lvl 51. 5 AAs.
Expands potion belt by 1 slot.
Battle Ready. 1 rank. Prereqs: lvl 51. 5 AAs.
Expands the bandolier by 1 slot.
Expendible AAs (Must repurchase them each time you use them)
------------------------
Glyph of Dragon Scales. Prereqs: lvl 70. 3 AAs. Refresh time: 10 minutes.
Absorbs 25% of total incoming spell and melee damage for 10 minutes (or 10k max dmg).
Glyph of Arcane Secrets. Prereqs: lvl 70. 3 AAs. Refresh time: 10 minutes.
Decreases mana useage of all spells up to 75 by 20% for 10 minutes
Glyph of Draconic Potential. Prereqs: lvl 70. 3 AAs. Refresh time: 10 minutes.
Increases max HPs and mana by 750 for 10 minutes. Does not raise current HP/mana.
Glyph of Destruction. Prereqs: lvl 70. 3 AAs
Increases critical melee hits by 10% for 2 minutes (unsure if it works with slays). Refresh time: 10 minutes.
Archetype AAs
-----------------------
Veteran's Fury. Prereqs: lvl 71, Veteran's Wrath 3. 3/6/9 AAs
Increases melee critical hits by 10%. Does not work on special attacks.
Mercy Kill. Prereqs: lvl 71, Deathblow 3. 3 AAs/lvl
Allows finishing blows on lvl 66, 68 and 70 mobs.
Rage of Serpentspine. Prereqs: lvl 71, Enhanced Aggression 5. 5 AAs/lvl
Increases worn attack cap
Labrythine Mind. Prereqs: lvl 71, Expansive Mind 5. 5 AAs/lvl
Increases worn FT cap.
Quick Blade. Prereqs: lvl 75, Swift Blade 3
Increases chance of hitting with 2h weapons.
Mental Serenity. Prereqs: lvl 71, Mental Clarity 3. 5 AAs/rank
Increases natural mana regen rate by 1 per level
Healing Resonance. Prereqs: lvl 70, Healing Boon 3. ?? AAs/lvl
Grants HoT spells more chance to crit each tick.
Healing Surge. Prereqs: lvl 70, Healing Gift Mastery 3. 3/6/9 AAs/lvl?
Increases chance to crit a heal by 2% / lvl.
Unflinching Will. Prereqs: lvl 71, Steadfast Will 3. 3/6/9 AAs/lvl
Increases chance to avoid stunning blows by 10% / rank
Class AAs
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Annihilate Undead. Prereqs: lvl 75, Vanquish Undead 3. 5/7/9 AAs/lvl?
Increases SU rate and damage.
Hand of Tranquility. Prereqs: lvl 72, Hand of Devotion 3. 5 AAs/rank
Instant group heal. Reuse time: 36 minutes base, 24 minutes with Hastened Devotion
Celestial Disruption. Prereqs: lvl 73, Celestial Stun. 9 AAs
Another stun in this line, up to lvl 78 mobs. Refresh time: 30 seconds, 6 seconds with Rush to Judgement
Armor of the Inquisitor. Prereqs: lvl 73, and must have spent 12 AAs in Archetype AAs. 3/6/9 AAs
Grants the paladin an AC buff (177 AC at lvl 3) and increases all heals by 25% (at lvl 3). Each rank increases the duration of the armor buff. Refresh time of 15 minutes, buff lasts 1 minute, 15 seconds at level 3.
Hand of Disruption. Prereqs: lvl 75, Celestial Stun. 9 AAs
100% chance to interrupt spell with no level cap, also has a hate component (600 hate) included. Refresh time of 30 seconds. Same timer as Celestial Stun (meaning you use one or the other).
Resplendant Cascade. Prereqs: lvl 71, Radiant Cure 3 3/6/9 AAs.
Radiant Cure upgrade. Further ranks increase curing power.
Fury of Magic Mastery. Prereqs: Lvl 71, Fury of Magic 3. 6 AA/level?
Increased chance to crit on detrimental spells.