Paladin DPS (when not tanking) yes we can!
Posted: Mon Apr 23, 2012 12:15 pm
Hello all, I wrote up a little guide on how I dps, and I know some people in serverwide channel had asked me what I do and how I do it. I wrote this guide late at night so I may have forgotten some things, or it may look like crap lol! I initially wrote this for our guild paladins who were way slacking in doing some dps.
When dps'ing a lot of it will be coming from spell damage, and not so much from melee (although burning discs we can hit quite hard). The primary spells I use for burning are below, also be sure you are using an elemental tonic of XV or XVI:
Crush of Oseka --- This also has hate built into it, which is why I said make sure tank has aggro and you have balefire
Paean -- Even though its meant for undead it still puts a nuke out which can crit nicely
Crush of Tides -- Same info as Crush of Oseka
Elegy -- This is like Paean, and it is on DIFFERENT timer as paean, so can rotate them
Disruptive Pesecution -- AA can crit for 30k+ and also has deaggro built into it
Glroious Expulcation (sp??) -- Normally used to get the heal twincast, although its great for spell dps
That is the normal spells I for dpsing, it is also nice that you can cast marr's salvation on yourself to help with aggro if you need to. Using this for dps and no marr's I usually get aggro around 45-55% on the boss health, then I hit balefire which resets your aggro immediately.
For melee burn (to be used in conjunction with the above spells), all on 1 hotkey I have it activate:
Pureforge Discipline
Righteous Vexation
Second Spire of the Holiness
Inquisitor's Judgement
Valorous Rage
All of the above discs / aa stack with each other, and on procs of righteous you can crit hit for up to 40k on a single swing, or 170k on an undead (with a slay). Most of those aa's last about 1 minute or maybe a little longer (I know pureforge lasts 2 mins) so a paladin can do very good dps on burns 1 min or less, if you do everything right.
You may ask "With me hitting as hard as 40k, why would I want to use spells?" That is a very good question, except for the fact paladin swings arent as good as say a zerker or even sk's, paladins have less innate chance of triple attacks etc then other classes. Spells play a vital role in our dps burns, and under 1 minute, its not uncommon to see a pally put out over 40k dps or so with no support groups.
There arent really many clickies we can use to help our burns, outside from glyphs if you have max aa, which I recommend Glyph of the Cataclysm.
If you have any questions or would like more info, or help with your burn you can either post here or send me a tell ingame and I would be then glad to help you!
Here is the data for the aa and discs I have listed above:
Pureforge Discipline Rk. III
Class: PAL(90)
Endurance: 1898, Upkeep: 20 per tick
Target: Self
Range: 200.0
Resist: Unresistable
Casting: Instant, Recast: 20m, Timer: 11
Duration: 2m (20 ticks)
Dispellable: No
Hate: 1
Bathes your weapon in pure light, providing a chance to do strike more often and deal more damage to your foes for 2m.
Slot 1: Increase Chance to Critical Hit by 340%
Slot 2: Increase Chance to Crippling Blow by 40%
Slot 3: Increase Chance to Triple Attack by 50%
-------------------------------------------------------------------------
Righteous Vexation Rk. III when proced
Vexed Strike III
Class: PAL(93)
Target: Single
Range: 50.0
Resist: Unresistable
Casting: Instant
Strikes your foe with righteous anger.
Slot 1: 2H Slashing Attack for 600 with 1,000% Accuracy Mod
----------------------------------------------------------------------
Second Spire of Holiness
Target: Self
Range: 100.0
Resist: Magic
Casting: Instant
Duration: 1m30s (15 ticks)
Dispellable: No
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Slot 1: Increase All offensive skills by 64
----------------------------------------------------------
Inquisitor's Judgement Procs
Inquisitor's Judgment Effect (this ability CAN crit)
Target: Single
Range: 100.0
Resist: Magic -300, Max: 50.0%
Casting: Instant
Hate: -1400
You have been judged.
Slot 1: Decrease Current HP by 4000
-----------------------------------------------------------
Valorous Rage
Target: Self
Range: 100.0
Resist: Magic
Casting: Instant
Duration: 1m (10 ticks)
Dispellable: No
You embrace the rage within...
Slot 1: Decrease Healing by 40%
Slot 2: Limit Effect: Hitpoints
Slot 3: Decrease AC by 345
Slot 4: Increase Critical All offensive skills Damage by 325%
Slot 5: Decrease Weapon Delay by 20%
If anybody has any info to add to it PLEASE add it and I will edit my post. Maybe we can also get this stickied for returning paladins????
When dps'ing a lot of it will be coming from spell damage, and not so much from melee (although burning discs we can hit quite hard). The primary spells I use for burning are below, also be sure you are using an elemental tonic of XV or XVI:
Crush of Oseka --- This also has hate built into it, which is why I said make sure tank has aggro and you have balefire
Paean -- Even though its meant for undead it still puts a nuke out which can crit nicely
Crush of Tides -- Same info as Crush of Oseka
Elegy -- This is like Paean, and it is on DIFFERENT timer as paean, so can rotate them
Disruptive Pesecution -- AA can crit for 30k+ and also has deaggro built into it
Glroious Expulcation (sp??) -- Normally used to get the heal twincast, although its great for spell dps
That is the normal spells I for dpsing, it is also nice that you can cast marr's salvation on yourself to help with aggro if you need to. Using this for dps and no marr's I usually get aggro around 45-55% on the boss health, then I hit balefire which resets your aggro immediately.
For melee burn (to be used in conjunction with the above spells), all on 1 hotkey I have it activate:
Pureforge Discipline
Righteous Vexation
Second Spire of the Holiness
Inquisitor's Judgement
Valorous Rage
All of the above discs / aa stack with each other, and on procs of righteous you can crit hit for up to 40k on a single swing, or 170k on an undead (with a slay). Most of those aa's last about 1 minute or maybe a little longer (I know pureforge lasts 2 mins) so a paladin can do very good dps on burns 1 min or less, if you do everything right.
You may ask "With me hitting as hard as 40k, why would I want to use spells?" That is a very good question, except for the fact paladin swings arent as good as say a zerker or even sk's, paladins have less innate chance of triple attacks etc then other classes. Spells play a vital role in our dps burns, and under 1 minute, its not uncommon to see a pally put out over 40k dps or so with no support groups.
There arent really many clickies we can use to help our burns, outside from glyphs if you have max aa, which I recommend Glyph of the Cataclysm.
If you have any questions or would like more info, or help with your burn you can either post here or send me a tell ingame and I would be then glad to help you!
Here is the data for the aa and discs I have listed above:
Pureforge Discipline Rk. III
Class: PAL(90)
Endurance: 1898, Upkeep: 20 per tick
Target: Self
Range: 200.0
Resist: Unresistable
Casting: Instant, Recast: 20m, Timer: 11
Duration: 2m (20 ticks)
Dispellable: No
Hate: 1
Bathes your weapon in pure light, providing a chance to do strike more often and deal more damage to your foes for 2m.
Slot 1: Increase Chance to Critical Hit by 340%
Slot 2: Increase Chance to Crippling Blow by 40%
Slot 3: Increase Chance to Triple Attack by 50%
-------------------------------------------------------------------------
Righteous Vexation Rk. III when proced
Vexed Strike III
Class: PAL(93)
Target: Single
Range: 50.0
Resist: Unresistable
Casting: Instant
Strikes your foe with righteous anger.
Slot 1: 2H Slashing Attack for 600 with 1,000% Accuracy Mod
----------------------------------------------------------------------
Second Spire of Holiness
Target: Self
Range: 100.0
Resist: Magic
Casting: Instant
Duration: 1m30s (15 ticks)
Dispellable: No
You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus.
Slot 1: Increase All offensive skills by 64
----------------------------------------------------------
Inquisitor's Judgement Procs
Inquisitor's Judgment Effect (this ability CAN crit)
Target: Single
Range: 100.0
Resist: Magic -300, Max: 50.0%
Casting: Instant
Hate: -1400
You have been judged.
Slot 1: Decrease Current HP by 4000
-----------------------------------------------------------
Valorous Rage
Target: Self
Range: 100.0
Resist: Magic
Casting: Instant
Duration: 1m (10 ticks)
Dispellable: No
You embrace the rage within...
Slot 1: Decrease Healing by 40%
Slot 2: Limit Effect: Hitpoints
Slot 3: Decrease AC by 345
Slot 4: Increase Critical All offensive skills Damage by 325%
Slot 5: Decrease Weapon Delay by 20%
If anybody has any info to add to it PLEASE add it and I will edit my post. Maybe we can also get this stickied for returning paladins????