I sent my suggestions to Elidroth, I mostly limited myself to things I believed we had a good shot at getting and would be easy to add. I'll let other people go in with the off the wall stuff, stuff requiring massive code changes, and stuff we have no shot at getting. But here's what i sent:
AA suggestions that make sense for paladins:
1) Hastened Holyforge Discipline - HF is our only "dps" disc, but it has a base 72 minute reuse (decreased with leveling for some reason to 67.5). If we are not able to get a short duration, high intensity, medium re-use time dps disc, at least shortening the reuse on this one would be nice for a small boost. Benefit of 1) not much real power/balance impact, while 2) something that would be very popular with all levels of paladins. Suggest:
5 Levels, 8/8/8/8/8 cost, 3 minute reduction in re-use timer, 40 aa for bringing its reuse down to 52.5 minutes for a level 85 player, and room to grow for additional levels in future expansions until it gets down to the 30 min or so range
2) Lay Hands (additional ranks) - when it was revamped, was supposed to keep pace with player inflated HP, its now fallen well behind. Keep the same formula it already uses per level, and add 3 more levels at least.
3 Levels, 12/12/12 aa cost
3) Hastened Hand of Piety (additional ranks) - more ranks of this was in SoF beta, and was pulled, but it could use some more timer reduction. Base recast of 36 minutes, brought down to 24 minutes with aa. This kind of ability has always been perfect at the 10-15 min reuse time, so add 2 more ranks to bring the reuse time to 16 minutes.
2 Levels, 12/12 aa cost
4) Flurry (additional ranks) - pretty good target for upgrade, the dps gains from flurry really are miniscule, but its one of those things that players in general go gaga about, so is one of those that makes it seem like they are getting more than they really are, i.e., you get happy players
3 ranks, 9/9/9 aa cost, same effect of first 3 ranks
5) Force of Disruption (additional rank) - Another rank, more aggro. More in line with keeping with aggro inflation, another one that seems worth more than it is to many players, and has pretty much zero impact in game to increase the agro.
1 rank, 12 aa cost, increase hate to 4000 (rk 1 is 2000, and rk 2 is 3000 currently)
6) Blessing of Life, Healing Light (additional ranks) - our "passive" healing (well, healing light isn't passive exactly, but is similar when tanking so put them together) is still really really far behind SK in effectiveness, and we wouldn't mind some additional ranks of these. Blessing for more passive healing and healing light because even a crit with aura up is like 3-4% of a buffed raid geared player at this point, and most of the group heal is wasted 99% of the time anyway.
Blessing of Life
3 ranks, 12/12/12 aa cost, same effect per rank as prior ones
Healing Light
3 ranks, 10/10/10 aa cost, same effect per rank as prior ones
7) Hastened Sanctification Discipline - Same deal as holyforge. 72 min reuse originally, leveling brought it down to 67.5 min, it is rarely used because of its short duration (and the fact you guys have increased the number of effects it doesn't work against over the past 4-5 expansions). Not much impact in balance to make the reuse shorter, so a good candidate for aa filler.
5 ranks, 8/8/8/8/8 cost, 3 min reduction per rank
Blessing of Light, Twinproc (additional ranks) - proc dps in general is in the toilet, and our buffed proc is barely better than our undead proc we had at level 26. Adding more ranks would have miniscule dps impact, and offers some filler fluff to keep more people busy.
Twinproc
3 ranks, 8/8/8 cost, same effect as prior ranks
Blessing of Light
3 ranks, 8/8/8 cost, same effect as prior ranks
9) Viscious Smash (additional ranks) - Again, basically fluff, as the dps is barely even parsable, but its something thats apparent in the max bash hit, so some people like it more than they should. So doesn't costs you much, prime candidate for fluff aa.
5 ranks, 10/10/10/10/10 cost, 25 dmg added to damage bonus per rank
10) Hastened Curing - We have needed this for awhile. Quickened just effects cast time on radiant cure, and is not very valuable. With splash, the value of this aa is massively decreased for us, so removes most of the priest vs hybrid curing concerns that probably prevented us from having it in the first place. Toss us the first 3 ranks that priests get.
3 ranks, 7/7/7 cost, same effect as priests (10% per rank)