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The Spirit Realm • View topic - Underfoot NDA lifted now, Paladin stuff:

Underfoot NDA lifted now, Paladin stuff:

General Discussion for the EverQuest Paladin.

Moderator: Paladin Mods

Underfoot NDA lifted now, Paladin stuff:

Postby riou » Wed Nov 25, 2009 11:07 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby riou » Thu Nov 26, 2009 2:05 am

Almost forgot :)

Rune 4 aug buyable for 30 gold tokens, Last i played you got 3 gold tokens for winning the Brells rest/Brells Arena boomerang "minigame", 45 minute lockout so, 450 minutes if you place 1st (which is pretty easy) everytime, faster then camping JotE atleast :)

New must have aug for 1her!


Top knight raid weapon was like, 233 + 1 dmg / 36 dly un-auged, which is huge over corrupted soul pierce(139 +4 / 31)

Weapons got massive boost, I think our 1her was like 175 / 35 un-auged as well
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby riou » Thu Nov 26, 2009 4:11 am

AC augs, dunno exact locations but there are 3 or 4 of them that fit in the top list of a 40 ac : 1 hp whore list :P

There was also an 8 dmg 2her aug
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby knytul » Thu Nov 26, 2009 11:16 am

the Noteworthy stuff so not to totally reiterate everything

1her: high dmg, Rune 6 Proc on it
2her: highest i seen w/ +7 aug was 233 dmg
BP click is a clicky pet that does some damage. He helps, not OP, but helps
Rest of itemization pretty standard upgrades, lots of hp, some more ac and heroics

Spells:
Glorious Vindication: Nuke + Twinheal. Still needs a LITTLE bit of work, but is shaping up to be a very useful spell
Splash of Sanctification: Unlimited target heal linked to Wave's w/ a cure component. Takes some time to get used to, but OMG i love this spell
Protective Confession: I still have no damn clue about this spell, its changed so much and is suspected to change more.

AA's:

ArchType

Ageless Enmity 1 - kinda overrated imo, Projection of Piety > this
Gift of Mana line: Extra bonus, i wont work my mana bar around it like wizards do, but still a bonus.

Class

Beacon of the Righteous 1 - still needs some tweaking although not sure if Elidroths willing to go w/ our proposals. Overall produces 7200 hate so even if used on single targets, will be useful, also triggers HL so another plus.
Bestow Divine Aura - fun toy
Blessing of Light 1 - im 50/50 on it.
Blessing of Purification - i still have wood thanks to this one. Definitely a must
Chains of Purity 1 - if you use ur roots at all, buy this

Flurry 1 YAY! could use a few more but every lil bit counts
Gift of Life 1 - each pally is gonna have his/her own preference on this one
Overpowering Strikes 1 - eh...
Projection of Piety 1 - Im soo in love w/ this. Tested it against our top war. Only used this then backed away and ducked while it was in effect, ended up on HoTT and took war a sec to get agro off. TONS Of single target agro in this ability.
Shackles of Tunare 1 - Requested and saves us a spell gem
Shield Specialist 1 - Every little bit helps
Tactical Mastery 1 - eh, it helps as intended, not omg imo
Twinproc 1 - Still trying to get some minor changes to this to improve it, but it does help

Content: Some of the zones i looked at were insane. Difficulty on the mobs is ALOT higher than SoD. This is an expansion intended atm NOT FOR SOLOING OR MOLOING. Its meant to be hard, Expect GoD back in its prime. Undead down in Cooling chamber were brutal but just adds more flavor. Questing wise, the word is the drop rates are kinda low for mass collection quests, meaning u might finish a quest in a day (figure of speech).
Overall: This is shaping up to be a 1 year expansion, not a 60 day expansion.

Raiding: VERY DIFFICULT RAIDING. Mobs rape hard. Definitely enjoyable though. Everything is a factor so as a paladin, try to complete your weaponsets: Blunt, slash, pierce, 1hers, 2hers, etc. Your gonna need varieties on the procs as well. Slackers wont survive!
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Thebobo » Thu Nov 26, 2009 12:47 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Edivor » Thu Nov 26, 2009 5:52 pm

Does Blessing of Purification share the cooldown with Purification?
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby riou » Thu Nov 26, 2009 9:23 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Hulkling » Fri Nov 27, 2009 4:33 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Hulkling » Fri Nov 27, 2009 4:49 pm

a bit more info on AAs that I could verify exact numbers on:


Blessing of Purification 1: A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets.

Cost: 12 AA
Trainable at lvl 80
Requirements: Purification 1
Shares same timer as Purification (both grey out)
Hastened Purification works for this.


Bestow Divine Aura 1: This ability allows you to surround your target in a Divine Aura.

Cost: 6 AA
Trainable at lvl 85
Requirements: Divine Aura 1
Duration: 18 seconds base.
Same timer and recast as Divine Aura AA.


Blessing of Life 7, 8, 9: Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal.

Cost per rank: 7, 7, 7
Trainable at lvl 85
Heal amount per rank: 480, 540, 600


Gift of Life 1: Grants the Paladin a Divine heal upon whatever target your current enemy is fighting.

Essentially a version of LoH that LoH's your target's target (no missed targets yay!)
Cost: 8 AA
Trainable at lvl 85
Requirements: Lay on Hands rank 17
Base heal: 55251 - same as LoH
Heal over Time: hard to test, but assume same as LoH
It resets on Death - same as LoH
Timer - same as LoH (both are greyed out when either one is used)
Fervent Blessing reduces recast - same as LoH


Hand of Piety 19, 20, 21: Your Hand of Piety ability has been focused and honed through prayer and devotion. All group members in range are healed for 1250 hit points plus an additional 250 hit points per rank.

Cost: 12 AA each rank (ouch )
Trainable at lvl 85
Rk19=10200, Rk20=10800, Rk21=11400


Hastened Purification 7, 8: This ability decreases the amount of time required between uses of Purification by ten percent per rank. You may train in this ability three times upon reaching level 65 and an additional 3 times upon reaching level 70.

Cost: 2 AA each rank
Rk7 recast = 21 minutes 36 seconds, Rk8 recast = 14 minutes, 23 seconds.
Both trainable at lvl 70
Description is borked: doesn't account for the 2 new ranks, and it uses the word "three" for the lvl 65 ranks, and uses the numeral "3" for the lvl 70 ranks. No biggy, will update when fixed.


Sense the Dead: This ability gives you an alternate version of your Sense the Dead spell

Cost: 2 AA
Trainable at lvl 70
Cast time: 2 seconds, Recast: 2 seconds


Vicious Smash 6, 7, 8, 9, 10: This ability increases the damage you do with your bashes.

Cost: 5 AA each rank
Rks 6-10 trainable at lvl 75
Original Ranks 1-5 are +5 dmg each (+25 total)
Rank 6 is +25 dmg, and ranks 7-10 are +15 dmg each (+85 total)
Grand total of all 10 ranks is +110


Healing Light 4, 5, 6: When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do.

Cost: 6 AA each rank
Trainable at lvl 85
Base heal: Rk4=600, Rk5=700, Rk6=800


Blessing of Light 1, 2, 3: This ability gives you increased damage off of the imbued weapon procs that result from your self buffs.

Cost per rank: 6, 8, 10
Trainable at lvl 83, 84, 85
Each rank adds +50% damage to imbue proc spells
Rank 3 makes Devout Fury rk2 hit for 952 base dmg.



Healing Adept 10, 11, 12: This ability increases the maximum effectiveness of your healing spells by 3 percent per rank

Cost: 3, 6, 9 AAs
Trainable at lvls 81, 83, 85
Rk10=+31%, Rk11=+34%, Rk12=+37%


Mnemonic Retention 3, 4: This ability gives you an additional spell slot so can memorize an additional spell.

Cost: 6 AAs each rank
Trainable at lvl 80


Steadfast Will 7, 8: This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned.

Cost: 6 AAs each rank
Rank 8 makes us 100% immune to melee stun.


Hastened Mass Group Buff 1, 2, 3: This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank.

Cost: 8, 10, 12 AAs per respective rank
Trainable at lvl 81, 83, 85
Reqirements: Mass Group Buff 1
Ranks 3 reduces recast on MGB to 50 minutes, 24 seconds


Hastened Deflection Discipline 1, 2, 3, 4, 5: This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank

Cost: 7 AAs per rank
Trainable at lvl 81, 82, 83, 84, 85
Rank 5 makes Deflection recast of 30 minutes.
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby boukk » Fri Nov 27, 2009 5:32 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby boukk » Fri Nov 27, 2009 5:35 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby boukk » Fri Nov 27, 2009 7:24 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Cellan » Sat Nov 28, 2009 7:26 am

So how will the Gift of Mana lines work in regards to Aurora?
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby riou » Sat Nov 28, 2009 7:35 am

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby knytul » Sun Nov 29, 2009 1:08 am

im surprised...with all the differences coming in from this beta, that this thread is as quiet as it is. Beta isnt over yet and i figured wed have more opinions posted.
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby shiftie » Sun Nov 29, 2009 1:14 am



is what I do when I'm not raiding
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Cellan » Sun Nov 29, 2009 1:44 am

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby riou » Sun Nov 29, 2009 2:19 am

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Cellan » Sun Nov 29, 2009 7:52 am

Well, I know all about how Aurora works and how to use it, but compartively I see Touch healing 8-9hps per 1mana on average with a really good heal focus (including crits and AAs) whereas Aurora is a straight 10 to 1. So for efficiency all things said and done, Aurora does beat out Touch as long as you can it to land on a single player. With Touch being our 2nd most efficient heal, burst isn't going to take the reigns over it in terms of efficiency.

I'm just curious how curious how other heals size up to Aurora in terms of efficiency alone with GoM triggers now. Do we get procs frequently the same as caster class have been or does it (in spite of having the same name) turn out to be some watered down hybrid version. The prior would definitely make the touch/burst combo great for when we turn to spamming heals by using Touch as a trigger spell for burst.

I'm not too fond of Crush of Crying Seas either but may swap that in as my secondary aggro spell over a stun maybe for the sake of free burst heals all the same.
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby riou » Sun Nov 29, 2009 11:25 am

did you account for crits? :P (Also figure in you're getting ~2.25x more touches then auroras before you OOM)

Gift of Mana for us seems to be a decent proc rate, seems atleast equal to real casters versions (ours just costs like 2x more AA heh)
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Cellan » Sun Nov 29, 2009 3:24 pm

counting an average boost of 72% (half of a 90% focus to be generous) and 35% crits I came up with something like 8.6 mana per 1 mana or thereabouts. I didn't consider things like Aura, epic, spire, or AotI though.
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Turayalon » Mon Nov 30, 2009 8:13 pm

I would still like to see them add more ranks of flurry and put in punishing blade for us which helps us with dps with 2handers. Those 2 things would atleast help us in a straight meele dps perspective. Beta overall went pretty well, we havent made a full comeback to a good class just yet but it was definately a step in the right direction.
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Edivor » Tue Dec 01, 2009 12:05 am

Can GoM proc off procs?
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby riou » Tue Dec 01, 2009 12:26 am

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Edivor » Tue Dec 01, 2009 1:34 am

shame!
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Hulkling » Wed Dec 02, 2009 12:33 am

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Audelise » Wed Dec 02, 2009 12:10 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby knytul » Wed Dec 02, 2009 3:30 pm

send a tell to luclin.ormus. hes the main druid who did lots on beta
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby ZsaZsa Vavoom » Wed Dec 02, 2009 3:44 pm

That is a fun list of AA's. I go into each expansion with 30 banked, figuring I should spend them all on defensive, and sometimes "cheating" to buy a new ability here or there. This time it looks like there are enough useful new things, and the defensives are getting watered down enough, that I may end up spending most of my 30 outside of defensives. Ageless Enmity and Beacon of the Righteous cost 24 between them and both seem pretty central to doing our job well, right off the bat. Add in more spell gems and buff slots, and it isn't going to be hard to figure out great ways to instantly use 30 AA's. What do other people have in mind for their 30?
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby shiftie » Wed Dec 02, 2009 6:41 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Hulkling » Wed Dec 02, 2009 7:07 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby knytul » Wed Dec 02, 2009 11:48 pm

Steadfast will 7/8 first
then buff slots
then Projection of Piety
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Xelaszan » Thu Dec 24, 2009 3:51 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Zyba » Sat Jan 09, 2010 11:53 am

I've been out of it a while but this new aa list in underfoot is making me itchy...

In particular, will gift of mana proc off stuns? Would assume so for the knockbackers that also damage but I'm more curious about the pure stuns. No dmg, no kb. And if they do, how about our stun/interrupt AAs? Those I would assume not but still would like to ask.
In theory there is no difference between theory and practice but in practice there is.
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Peaky » Sat Jan 09, 2010 12:27 pm

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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Rainaer » Tue Apr 20, 2010 11:23 am

Quick question: Does Splash of Sanctification 'cure' (remove) charm from an enchanters pet?

Cheers!
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby shiftie » Wed Apr 28, 2010 3:03 pm

no

Nor will it cure a charmed PC
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Re: Underfoot NDA lifted now, Paladin stuff:

Postby Xelaszan » Thu Apr 29, 2010 8:17 pm

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