by Arslayn » Sun Jun 28, 2009 2:28 pm
Even if you don't, I can back up the statement. Ive stood in Tosk center and just Cast Marrow and had the heal land and gone directly back into OoC mode. And that goes back to the AE agro point. For Healing agro its completely random at times you cant count on it to give you the AE agro at the moments when you may need it and by the same token have it grab agro when you don't. I can "eyeball" it that way (as Kark put it) fine and so can anyone else and it can and has been parsed as unreliable.
What is being asked for isn't useless its a starting point, you must start somewhere, I would love to have an AE agro that would result in a concise and expected result. I can see where 4 would work fine when used in conjunction with other classes and abilities, AE and grab the 4 mobs move them away and a Chanter AE mez's them with their targeted AE mez that just happens to only hit 4 targets. The class Seems to be all over the map with its wants tanking, healing , DPS, atm its recognized that Paladins are way behind in the DPS catagory By the Devs when compared with its counter parts the SK and Warrior, Ill also point out that a DPS increase will in a way help alleviate the short comings others may see in the other 2 areas to an extent, Mob dies faster its hitting you for less time it takes less healing to keep you going.
For all the folks fighting back and forth the saying about throwing stones and glass houses applies all you have done is make yourselves look much less intelligent. Take a step back don't rise to the flame bait don't contribute to it. Don't throw out a 2 sentence post that something is useless and a joke, offer up a reason why you disagree and make a case for why you feel it should be otherwise. Constructive back and forth is the only way this is gonna work.
and
"Not all that wander are lost, and not all that glitters is gold"
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