by Abazzagorath » Sat Sep 05, 2009 11:56 am
Stop being brain washed by the devs, Hulkling.
No, it is a flat out falsehood that if we were doing 10k undead burn we'd do 8k undead sustained. That is just an assinine comment to develop a strawman position to support your opinion.
If the devs gave us "Holyforge 2.0" that had one line on it: Slay Undead (xx) where XX resulted in a 200-250% increase to our total undead dps, with a 1 minute duration, and a 45 minute reuse, how exactly would our sustained dps go up by massive amounts?
No one is asking for trippling our overall dps (no one should be anyway) such that our "burn" dps is based entirely off our *existing* abilities.
People are asking for a fair increase to our live dps, and then some are prepared to get it in a form that won't touch our undead dps directly (i.e., if we do 70% more dps against undead now than live, and we get a 30% boost to live dps, we now do 54% more dps against undead than live), some are prepared to get it in a form that won't increase over overall undead dps at all (i.e. if we do 70% more dps against undead now than live, and we get a 30% boost to live dps, we now do 30% more dps against undead than live), and some of us are adamant that a relative nerf is entirely unnecessary, and unfair, and if we get a 30% boost to live (melee anyway, non-melee contribution has always varied based off what we get or what goes obsolete) dps we should stay at the same relative % dps increase from undead to live mobs.
And the simple fact of the matter is that if they are worried about PASSIVE dps, they need simply to give us dps abilities that are ACTIVE. And (IMO) the best way to do that us short reuse short duration buff disciplines that give us a bonus to either our melee or our nuke abilities (or both rolled into one). Something that keeps our relative dps difference between live and undead the same, where it has been for years, and gives us a reasonable dps incvrease, but at the cost of it not being afk dps.
Making it a discipline also forces us to pay endurance for it, so no newly rezzed high dps.
The add in a long reuse burst dps ability, and call it a day.