by Bonzz » Fri Jan 30, 2009 10:59 am
I have not read all these posts so forgive me if I repeat any ideas.
First off, I just LOVE how we were given 2 choices and two choices only.
You see, when you hear about polls in the news, they are slanted with this very same technique.
If they actually offered an option C (such as "Change Slay to an AA Spell") they would not get one of the answers they wanted.
In this case, the answers are: Stay low DPS and we can chill or make us work and we gonna nerf your slay.
Players have come to call this "Sony Logic" or "That's Sony for ya."
I was actually happy with this last expansion because I felt like, "Wow, they actually listend to us this time! New stuff and no nerfing!"
Granted, we players often don't know all the tedious details behind the curtains, but we do know the effects out on the stage.
There are basically three tank classes in the game... WAR, SK and PAL.
DPS from the WAR and SK is relatively significant and the PAL is... well, it just flat out sux.
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As for the math formula:
"(SomeMeleeBonus) * (BasePaladinMeleeDPS) * (SlayUndeadBonus) = MuchBetterDPS"
There is a one HUGE flaw in this formula. Slay Undead is essentially a proc (process).
YOU CAN NOT COUNT ON IT!
Further it has to be an undead MOB.... and in new content, there aren't that many undead MOB'S or undead camps!!
I am not saying this next part to brag, but to make a point...
Last I looked on EQ Players, I was 9th ranked Paladin on Bertox by way of HP/AC; I have my 2.0; I have over 2K AA; and some other decent weapons as well.
Saying Slay is 75% bonus to base DPS just seems very seriously flawed in reality vs. on paper.
My experience is that slay may go off 2 or 3 times per MOB, IF I am lucky. I often go entire fights and not see a slay at all. More rarely I get more than 3.
Now, a group Killing a MOB is not a LONG endeavor.
So, in the "dead-fast" battles where I get 3 slays off, maybe I did get 75% DPS increase.
If I try that same MOB solo, no way that's true... if I manage to win.
Also, My slays invariably range from 3K to 15K normally.
I have seen some for 18.5K less often.
I have only once seen one for over 20K (and that was with Holy Forge, discs, maxed crit AA's, 2.0 and a Shaman in the group...).
Slay damage clearly reduces, significantly, for higher level MOB's (even 14K slays on them are rare) and this is likely because it is a multiplier (better MOB mitigation means less Slay damage).
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"So if you're looking to have your base, works on any content, melee DPS to get any sort of viable increase, then we need to deal with the Elephant in the room and take a hard look at Slay undead. It's an AA that, due to a math error, is currently producing far more of a bonus than intended, and it's a multiplier, which means it's something that has to be considered at all times."
??? Math errors can be corrected!
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"During SoD beta we decided we wanted to give you some extra DPS, but we had to do it via spells and not base melee because of just this issue."
Our spells are DPS? /shock
We have undead spells I would hardly call nukes (even Clerics get better and they even get ones that work on live MOB's).
We have direct damage spells that I refer to as mosquito bites (stuns mostly).
We have the reverse DS spells, but it is just a DS and like all DS'es the damage is hardly worth calling a DoT.
Further, the spells are one cast or short lived. This means we have to cast and cast and cast.... and if we do that, it means we are not attacking, not attacking, not attacking....
Is it possible that this so-called DPS increase via spells is off-set by the lack of swinging the sword while we cast repeatedly?
When you give me a DD or DS that can do more damage than one swing of the sword, I'll consider changing how I refer to it as a "mosquito bite" to actually calling it a "DD."
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And did I see a comparison to Clerics and Wizards melee DPS?
?????????!!!!!!!!!!!!
They aren't melee classes, ROFL.
But as a counter to that wild scenario, try this.... train a solo PAL, a solo CLR and a solo WIZ with 20 grey con live mob'S.
I bet the PAL is the last one to kill them all!
Why?
PAL lack AoE, pets, real DoT's, real nukes, real snares, etc. (other than slay, which we can't use on purpose).
You need to stick with tossing in those spells and DoT's and Pets (if you are going to consider non-melee).
Do that, and the answer to leave Slay alone AND up DPS is a no-brainer.
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So some considerations I think Sony is leaving out (some noted in the tirade above):
1) Compare melee to melee... or in this case PAL to WAR to SK, since a PAL is "supposed" to be part WAR and the opposite of an SK.
Leave all other classes out of it.
2) Slay is random. The math is flawed for that reason.
3) Some MOB's resist full damage to Slay, meaning our DPS is not as good even if we proc slay, by your math. (Mitigation is not considered).
Higher level MOB's have higher mitigation and way more HP.
Thus, since melee is reduced by their mitigation, so is Slay. And since they have more HP (abnormally more, in many cases), the percentage of damage a slay can do (vs. what it did with lower level MOB's)... is very likely also a smaller percentage of total HP.
What do I mean? I mean, in the past, if I was killing a lesser MOB my 8K to 10K slay may be 10% to 20% of the MOB's total HP.
In present day, on the tougher MOB, my 18K slay "might" to 1% to 5% damage.
4) Slay is a PAL signature ability. It is the one real "nuke" we get.
No pets, no real DoT's, no real Nukes, undead spells that are not even as good as a clerics, no AoE of any kind, no nukes vs. live MOB's... Slay is our one cool attack ability.
5) Undead MOB's in more recent expansions are rather sparse, other than certain limited areas... and even then, there isn't all that much attraction to camping them.
6) So what if on the rare undead we slay-nuke the crap out of it? LOL!
This "unbalanced" damage is HARD-EARNED!
We had to earn th e AA and buy it!!
We had to earn the armor/equipment!!
We had to quest/obtain that better weapons!!
Isn't that the whole point of gettign better AA's, Armor, Equipment and such? To be more UBAH?!?!?
It seems to me this "unbalanced Slay" issue derives from Sony deciding to put raid-like gear (gear that is arguably better than some of the raid gear just one expansion past) in the group/solo setting.
Not only has it caused significant reduction of any desire for most people to raid, but these high-damage non-raid-obtained weapons are seemingly attracting Sony's attention with the Slay damage, along with the disparity of Paladin DPS becoming more significant (noticeable) on "live" MOB's.
Also, I fear a future nerf to our swords. Up our DPS and suddenly I can see Sony all concerned about our Sword Damage, Delay and Bonus... because our DPS is higher.
Here our swords are reasonably hefty because, I thought, we can't duel wield (WAR get DPS from TWO swords) and our DPS is the lowest between WAR-SK-PAL.... (even if many swords are both SK & PAL).
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However, knowing Sony, one or the other is going to be done.
So I offer alternatives as follows:
1) Up DPS and make Slay Undead into Disc or AA spell that can be purposely used every 30 seconds.
Click the Hot Button and your next blow will modify into a Slay and let the math go wild (unchanged, leave it as is).
This "limited use" (as opposed to random proc) should work to reduce the so-called overall "DPS increase" with no need to mess with the math on slay (let it slay, let it slay, let it slay).
(NOTE: This the option I would support!)
2) Up DPS but do not "significantly" reduce slay.
Keep in mind, as Sony has historically been known to do, they fail to consider that most players are not maxx AA, not top end equipped and not part of the one or two ubah guilds on a server.
Don't base this on the minority of toons that are the elite.
My opinion, the elite have earned their "significance."
To nerf them means you are also seriously nerfing the lower end of the scale, in my opinion.
The truth is out there! The truth hurts! But the truth will set you free! All hail the Freeport Knights of Truth, servants of Mithaniel Marr the Truthbringer!
Bonzz of Bertoxx
http://www.bonzz.com/bonzz.htm