by Maglor » Wed Jan 28, 2009 3:55 am
Ok. First, from what I have been told, Sony has long been concerned about the power of the Paladin. The reason for this is that we are a tank class that can heal ourselves. Not surprising, there. So, we were always more defensive in nature than the other tanks, which is perfectly ok with me.
However, Shadow Knights, our arch nemises, had the ability to heal themselves as well. True, it was not the overall ability that Paladins had, but it had the effect of making Shadowknight much more defensive than intended. And, with their spells and leach ability, they actually were about as strong defensively as Paladins, with an increased offensive ability due to their spells and their harm touch.
It is true that Paladins get stuns, which does limit the amount of damage a paladin receives. However, there are level limits to the stun ability. There is no level limit to the leach, spell and Harm Touch ability. This means that Shadow Knights become better tanks against most mobs.
The Paladin ability against the undead balances this to a very large degree. Against the undead, and only against the undead, we become very powerful dps machines. True, it is humungous, but it is also chancy. We can outdps a wizard, or give out less dps than a slug. And this, I know because I did once out dps a wizard. Then, another fight against undead, I could not get the proc to happen once, and I was low dps, much to the amusement of some.
it must be pointed out that the ability against undead starts at very low levels. It is not an aa, but spells that gave us an edge then. At high levels, we can get our aa's against the undead, making us, not supreme, but the best tanks when dealing with the undead.
The Dev's want to nerf our ability to deal out damage to the undead and raise our overall DPS. In my opinion, what would be the net result of this? Not good for the Paladin. Yes, our DPS may increase by 20%, let us say. But our slay undead would decrease by 40% or so. Our dps against the living comes mainly in the form of weapon useage, which I believe is granted to both knights. But the spells of Paladins are defensive in nature, while those of the Shadow Knight are offensive in nature. What would happen is that we would not catch up to the overall DPS of the Shadow Knight against living mobs. The cost for this would be a larger, corresponding decrease in dps against the undead, giving the Shadow Knight the power to kill the undead faster than Paladins do.
I must reject this solution at attempts to balance. Yes, it is inherently unbalanced. But then, the game was best served when there was diversity in abilities. Balance has only caused problems.
If the Dev's do worry about Paladins, let them put more undead for us to tank. Secrets of Faydwar was a marvelous expansion for Paladins. Not only was there undead in several zones, there was one zone (Hills of Shade) where the undead was the focal point of the zone. Awsome. Seeds of Distruction, however, is Pally unfriendly. There is only undead in one zone, Field of Scale, and then they are usually grouped together with other undead, and with living mobs.
Up the undead content so Paladins have something to tank. No, do not nerf our abilities. Simply give us something to use our abilities on.
However, if you want to balance things, give us back some of our devensive abilities. Just somewhat, mind you. We should be more defensive in nature. That would mean that we should have the ability to resist damage better than Shadow Knights. Shadow Knights dish it out. Paladins take it. That is the way Sony intended it to be, that is the way it should be. We would therefore be easier to heal, a fact balanced by the fact that our fights tend to be longer because our dps is less. This should be an aa given to paladins only, to counter the spells, leaches and Harm Touch that Shadow Knights have, and allow us to tank some pretty awsome mobs, successfully. If you worry about the warriors, let their disciplines be improved somewhat (by an AA).
Yes, Paladins have their stuns. But a paladin can only stun a mob up to level 85. Shadowknights can DOT, Leach and HT a mob up to 90, or higher, meaning that they have better defensives on the higher mobs, which is the target of most groups anyway. Keep that in mind.
As I see it, Shadowknights are way overpowered when compared to the other two tank classes, especially the Paladin. Giving us back the ability to take it, without nerfing our one dps area, the undead, would help to restore the balance.