by Maglor » Sun Jun 14, 2009 6:47 am
Ok. They want parses, we can give them parses. But, this must be done right.
Having done computer programming, I can already tell you exactly the information they are going to be looking for, and how detailed it must be. And if I am asking you to give a lot of information, remember that the Dev's are looking for this information. THE DEVIL IS IN THE DETAILS! So, lets give them the details!
First, we should state what offensive aa's we have. These aa's modify the algorism they use. If we do not give this, they will waste time looking up the aa's we have, that is, IF they even bother. So, STATE IT! Be detailed!
Second, state what offensive WEAPON you use. This can be a 2 handed or a 1 handed. Yes, I know we are all concerned about maximum dps. But learn this from one who has actually programmed computers. EVEN A ONE HANDED WEAPON USES THE SAME ALGORITHM! It will have special modifiers to lower the dps, true, (thouse knight sword aa's used for double and extra attacks that are used only for 2 handed weapons will not apply for single handed weapons) but it is still the same algorism. Though I have not actually programmed it, I can assure you that based on my experience, the combat algorism will be a very complex affair, detailing all sorts of options depending on many hundreds of aa's from each and every toon in the game. A modification of the algorism that benefits us will affect ONE handed weapons just as much as TWO handed weapons. So giving the Def's even one handed information still gives the Dev's information they need and use. And you can bet they are using one handed weapons as well as two handed weapons in their trials.
Third, State the mob and the zone. THIS IS IMPORTANT. Different mobs, even in older zones, are effected and can give the Dev's information as to how the algorism is working. Yes, ideally if you can get the information in the top end zones, which is where everyone is obsessed with anyway, do so. But if you can only get the information in older zones, then by all means, DO SO! But STATE WHAT THE MOB AND THE ZONE IS! That way, the dev's will be able to use the data and compare how well it should be doing to how well it actually is doing.
Fourth, state the average dps for each and every fight. State what spells you used, if any, and if you healed yourself or had someone else (even a merc) healing you. If in a raid, likely you did nothing but dps, but if you did heal, STATE IT. A simple heal spell, even the one that last only hafl a second, can and does stop us from dpsing for that very short time. This will be ESPECIALLY true if you have maxed out dps aa's. Maybe you can make it so you can prevent your dps from lowering on your heals. One thing. DO NOT ASSUME! Simply state what you did,and let the DEV's make the determination.
Finally. If you are in a combat and you can get a parse from a shadowknight or warrior, get it, if you can also get their offensive aa's and the weapon used. The comparision will be especially important (even more so if it is an undead mob).
I will repeat myself. THE DEVIL IS IN THE DETAILS! DPS will full aa's will be different from dps with half aa's. DPS against living will be different than dps against undead. Weapons do alter DPS. So do Spells And different mobs will have different AC's and amount of HP's, resists, regens, etc, information that only DEV's will be able to know, information that we cannot know (though we may be able to make a good guess). Each of these will affect the algorism differently! STATE IT ALL! BE DETAILED, DETAILED, DETAILED! And if you can think if details I missed, ADD IT IN! Add it, even if you did an afk fight (like that guy did with the monk, though for our purposes, tis kinda useless as a monk is not a paladin -- still, would be nice if he gave a comparison, monk vs. paladin). AIf we all do this, and if we don't just focus on raid mobs but try to get a nice broad spectrum of mobs (including solo and group mobs) it can give the dev's enough useful information to make a good judgement!