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The Spirit Realm • View topic - Recent patch and "lootbugs"

Recent patch and "lootbugs"

General Discussion for the EverQuest Paladin.

Moderator: Paladin Mods

Recent patch and "lootbugs"

Postby Khael » Tue Apr 29, 2008 4:24 pm

The two things I've run into might be connected, but appear to be separate issues.

- Whenever you loot an item off a corpse too quickly, you get the 'You may not loot that item' message, for no apparent reason other than you were too quick to rightclick it. This is a minor issue in my opinion, just need to get used to the 'lagtime' - including it for completeness' sake.
- Sometimes you get "stuck" on a corpse - what I mean by this is that you've closed the loot window for that corpse, but the server still thinks you're looting it. You can't loot any other corpses (doesn't even give an error message when you try), and noone else can loot the corpse you got "stuck" on (the 'Someone else is looting that already' error message gets displayed for them). This is the major bug imo. Usually I can just wait for the regular "boot" from the corpse that occurs after a few minutes, and pile up corpses until then, but I've had to log out to fix it sometimes in order to get onto a corpse with important loot on it (like task update stuff, or item upgrades).

Has anyone else run into this? I've experienced it several times a day ever since the previous patch (the 'real' patch, not the patch for the patch, etc).
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Re: Recent patch and "lootbugs"

Postby Nodden » Tue Apr 29, 2008 6:03 pm

I remember this happening to me one time but that was in the middle of fabled season so awhile back. No clue what caused it.
*Edit: Referring to the getting stuck in loot mode issue.
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Re: Recent patch and "lootbugs"

Postby kruelcon » Wed Jul 09, 2008 7:54 pm

ok why did they cut our hand of piety heal in half that is such bs it was useable before now its 13999 max crit that i have seen today while using it. Its almost a complete slap in the face. hulking you need to get this fixed and stop letting them kick us in the face. when in raid contend with the main tank getting hit for 12k + and ae's for 12k before crit 28k would save the group 13k is a slap in the face were suppose to be better healers since we have no dps why!!!!!! are you lettin them nerf our heals why????? yea its upsets me.
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Re: Recent patch and "lootbugs"

Postby Vasei » Thu Jul 10, 2008 8:09 am


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Re: Recent patch and "lootbugs"

Postby Veril » Thu Jul 10, 2008 8:33 am

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Re: Recent patch and "lootbugs"

Postby kruelcon » Thu Jul 10, 2008 10:32 am

well if hop has been fixed why do we get such a crappy aa that a. only can be cast every 30ish mins when maxed .b dont heal any more than group heals. suppose to be a group heal ( more like group bind wound). if its fixed then we need it fixed so its useable. 14k crit dont do much when your healing a 40k tank and he goes to half health in a few hits. and if you say it was over power'ed the way it was you obv dont know what your talking about...imo or your playing in dragonscale hills with the light blue mobs.
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Re: Recent patch and "lootbugs"

Postby Veril » Thu Jul 10, 2008 12:01 pm

hahahahaha

have you see the group aa heals shaman, druids and clerics get? your 14K is quite in line with those.

Oh, and I'm raiding in crystallos with my guild Tide, just got kerafrym to kill in order to finish the expansion. I am also no 1 shaman on Antonius Bayle for hp, mana and ac. I've got 12aa to go to finish them. I've been soloing Tier 2 Names since 1 month into the expansion. I've a good idea about tough stuff.
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Re: Recent patch and "lootbugs"

Postby kruelcon » Thu Jul 10, 2008 2:45 pm

veril i never used to ever post on anything if no one says anything then no one cares. im not saying other heal classes arnt low on group heals they havent scaled right for a few expansions now. but i am expressing how i feel so others post and we all dont get the nerf club so much. ohhh laugh all you want but if you dont post nothing will ever change.
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Re: Recent patch and "lootbugs"

Postby Normy » Sun Jul 13, 2008 5:36 pm

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Re: Recent patch and "lootbugs"

Postby dindaur » Mon Jul 14, 2008 11:46 am

it does make you think but i dont think we can compare directly because of the nature of our ability to solo it was all powerful. we could take on armies of mobs that if veril was in the place of the paladin he would be eaten and probably unable to channel a spell before he died. if he did channel his heals would be too slow.
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