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The Spirit Realm • View topic - Poll Question: What sould we focus on fixing Burst or Nukes

Poll Question: What sould we focus on fixing Burst or Nukes

General Discussion for the EverQuest Paladin.

Moderator: Paladin Mods

16
48%
17
52%
 
Total votes : 33

Poll Question: What sould we focus on fixing Burst or Nukes

Postby Blabberpuss Stryyker » Sun Mar 16, 2008 10:47 am

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Postby Peaky » Sun Mar 16, 2008 11:23 am

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Postby Hulkling » Sun Mar 16, 2008 12:36 pm

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Postby Rihard » Sun Mar 16, 2008 12:41 pm

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Postby dindaur » Sun Mar 16, 2008 12:41 pm

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Postby Hulkling » Sun Mar 16, 2008 12:43 pm

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Postby dindaur » Sun Mar 16, 2008 12:52 pm

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Postby Opfor » Sun Mar 16, 2008 2:02 pm

It had less to do with solo and more to do with being able to survive
The world breaks every one and afterward many are strong at the broken places. But those that will not break it kills. It kills the very good and the very gentle and the very brave impartially. If you are none of these you can be sure it will kill you too but there will be no special hurry
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Postby Siocnarf » Sun Mar 16, 2008 2:06 pm

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Postby Khael » Sun Mar 16, 2008 2:26 pm

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Postby Aragir Lancot » Thu Mar 20, 2008 4:31 am

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Postby Drazzis » Thu Mar 20, 2008 5:35 am

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Postby Amanensia » Thu Mar 20, 2008 5:40 am

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Postby dindaur » Thu Mar 20, 2008 8:41 am

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Postby Luthair » Thu Mar 20, 2008 9:05 am

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Postby Zanador » Thu Mar 20, 2008 3:34 pm

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Postby Sabby » Thu Mar 20, 2008 3:42 pm

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Postby dindaur » Thu Mar 20, 2008 8:08 pm

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Postby Aragir Lancot » Thu Mar 20, 2008 8:39 pm

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Postby dindaur » Thu Mar 20, 2008 8:58 pm

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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Aragir Lancot » Mon Apr 14, 2008 9:04 pm

I would just like to repeat my earlier call for an AE undead nuke at this point. One that does about 75 DPS when used against 4 targets. I'd like it to be a completely separate line so that we have at least 2 undead nukes that we can be casting.

I think this would be fun. It would compensate paladins somewhat for the 150+dps lost when Last Rites and Burial Rites were linked without warning. It is in keeping with our class, and does not step on any other class's toes.

Thanks for your support.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Zorbee » Mon Apr 14, 2008 10:38 pm

Spells that gray out ALL of our spells annoys me. Why do any spells have to do that? Recast timer? Sure! But all spells? Come on!
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Zorbee » Mon Apr 14, 2008 11:02 pm

Force of Akera was also quested.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Nodden » Mon Apr 14, 2008 11:33 pm

The greying out of spellgems is there to balance the high heal and fast cast time combo. Don't use it if you don't like it =p. (Not that I would mind it if the greying out was removed).
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Zorbee » Tue Apr 15, 2008 1:20 pm

It's balance that I can't cast a stun or a cure after I cast a heal?

If it's meant just for heals, then it should block out only heals.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Nodden » Tue Apr 15, 2008 1:27 pm

High heal + fast cast = good, greying out of spell gems = bad. Good + bad = balance 8) .
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Aragir Lancot » Tue Apr 15, 2008 2:48 pm

Stop getting sidetracked and go back to talking about how great an idea an AE Undead nuke is.

:)
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Blabberpuss Stryyker » Tue Apr 15, 2008 6:08 pm

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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Finhorn » Wed Apr 16, 2008 4:55 pm

Could care less about bursts being unlinked as I never used both to begin with and still to this day dont understand why some do as it perma keeps your spell gems locked out and just doest seem that useful to me. :?:

The nukes on the other hand DO need unlinked. I fully agree with the linking of Burial Rites + Benediction as they have the same effect to the nuke. However Last Rites (our 68 nuke) should be seperated as its side effect has nothing to do with increasing melee attack for future swings.

I guess one can make the arguement of linking them over the fact Last Rites + (Benediction/Burial Rites) all have a AC debuff, and in which case simply remove the AC debuff from Last Rites.

Pallys dps is by far the most pathetic of any class in EQ these days, to take away something else towards that doesnt feel right to me. :x
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Nodden » Wed Apr 16, 2008 11:36 pm

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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Khael » Thu Apr 17, 2008 7:05 am

It's supposed to be a great burst heal used in situations when you or someone else takes a bad round and goes down too low to be healed in time with Light. It still is. The problem isn't with the bursts in themselves, but that many feel they don't have a proper heal to use as their "regular" heal, so that they can leave burst until it's really needed. Light is simply not efficient enough, and has to be cast too often with only a semifast casttime. I've never been a fan of Cleansing, but I suppose it could alleviate some of the need to spam Light. The problem is that not even Cleansing is very efficient. Counting an extra tick from the AA, and counting Light's innate 39% bonus from healing adept, but ignoring the chance for HoTs and heals to crit, we get an efficiency of 4.54 on Cleansing vs 3.74 on Light. I'm pretty sure the crits on regular heals (which, given more ranks and a longer AA line than the HoT counterpart) will most likely make Light catch up to Cleansing's efficiency. Not to mention the overhealing that Cleansing will do when mob isn't doing much damage, and the extra patching that needs to be done when he gets a good round in.

The solution many enjoyed using was to juggle the bursts, seeing as they cast very fast, very seldom fail due to interrupts, and give you plenty of time to do other stuff between casts (though not cast spells quite as much, obviously). They're not even inefficient when compared to Light - unfocused they have virtually the same efficiency! I can see the attraction of this, but I would much rather have a stable, efficient semifast casting heal (like Light, but more efficient and slightly stronger) that removed the need to juggle the bursts, and removed the need to even think about using a HoT. Something like a merge of Light and Touch (Touch's strength, range and efficiency in Light's casting time). Who even mems Touch anymore?
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby dindaur » Thu Apr 17, 2008 8:24 am

well i think that every spell greys out spell gems right? at least the group heals do, you get about 6 seconds of TOTAL greyout and then another... hmm, 24 seconds of recast remaining. i'ts a 30 second recast but the clock ticks while the six second greyout is in effect.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Aragir Lancot » Thu Apr 17, 2008 9:46 am

Don't have much time because of an awards ceremony shortly and packing up to fly home.

However, here's my points in short order:

1) AE undead nuke would be fun. Because killing undead is fun.
2) A new undead nuke would help us regain a part of the DPS we lost when BR and LR were linked to Benediction.
3) An AE undead nuke would be singularly distinguished from the single target nukes we have, so we wouldn't run into this situation again, where a spell line gets nerfed because it is too similar to another spell line.

and in direct refutation of your position that it would be totally worthless...

4) we already have plenty of genuinely worthless spells that no one memorizes. Please don't falsely compare the idea of an AE undead only nuke to something like Thunder of Karana or Breath of Tunare. An AE undead nuke might be not worth very much to you (although it WOULD increase your DPS against undead, undeniably, so it has SOME measurable worth), but that does not place it in the same category as the spells I mentioned above. Speaking for myself, I am quite sure I could find numerous uses for it, even if you are not up to the challenge.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Zorbee » Thu Apr 17, 2008 9:51 am

No dindaur, only some of the heals (fast, hot and I guess group although never noticed it before) gray out your other spells.

When I started to play a cleric I was very surprised to see how fast you could cast other heals one after another.

It's not just efficiency that we lose, but heals per minute as well.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby dindaur » Thu Apr 17, 2008 9:54 am

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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Zorbee » Thu Apr 17, 2008 9:57 am

I would rather see old spell lines upgraded long before an AE undead nuke (although I could see the rare chance for fun for it... maybe).

Pacify would be my number one.

Dindaur:

I would rather have more live DPS as well.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Blabberpuss Stryyker » Thu Apr 17, 2008 9:59 am

Can anyone honestly think of lets say, a half dozen situations that a lvl 80 Paladin would use an Undead AE Nuke in?
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby dindaur » Thu Apr 17, 2008 10:08 am

in world of warcraft there are stances.

i had this idea for dps, some sort of way of imitating the stance, maybe a buff, like uh VoV for clerics, except this'd be for paladins, and like the cleric buff, ours would cut heals and add dps through some proc or something similar.

it's hard to add dps to the paladin class without taking something away. I say this because I feel we are quite powerful at the moment. I think it would be a step towards imbalance to add live-dps without taking something away.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Khael » Thu Apr 17, 2008 10:10 am

All spells grey out spellgems. The time they are greyed is dependant on their "fizzle time" as Lucy calls it. The standard fizzle time is 2.5 seconds, while burst spells have a fizzle time of 6 seconds.
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Re: Poll Question: What sould we focus on fixing Burst or Nukes

Postby Zorbee » Thu Apr 17, 2008 10:24 am

Well I mean more than normal. 99% of the spells have 2.5 seconds.
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