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The Spirit Realm • View topic - AA feedback request direclty from Nodyin (the AA Dev)

AA feedback request direclty from Nodyin (the AA Dev)

General Discussion for the EverQuest Paladin.

Moderator: Paladin Mods

Postby Hulkling » Wed Jan 30, 2008 5:04 pm

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Postby orionpax » Wed Jan 30, 2008 5:22 pm

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Postby dindaur » Thu Jan 31, 2008 2:59 am

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Postby Ughbash » Thu Jan 31, 2008 8:21 am

Tunares' Froggie Shaman,
Hipitey Hop [Watchkeepers]
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Postby dindaur » Thu Jan 31, 2008 11:19 pm

maybe an aa that gives you a chance to innate loh when dead
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Postby Hulkling » Thu Jan 31, 2008 11:32 pm

you all lose as life except orionpax. Format your shit please! I have to compile this and turn it in.


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Postby dindaur » Thu Jan 31, 2008 11:40 pm

just tell nodyin he sucks ;p
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Postby dindaur » Fri Feb 01, 2008 12:49 am


aa'd rgc


a graphical third option to the holy steed using the blue flames graphic idea
some neat powered up illusion
shackles of tunare in aa form. buy it hotkey it
two undead dots trainable and upgradable
shorten the mem time of DA
chance to innate loh when dead
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Postby Zyba » Fri Feb 01, 2008 5:52 pm

I compiled shit to save Hulkling some grief ;)
I included everything in order from beginning to now, I only left out ideas which have come up and been denied time and again like 2h + shield and AE rez etc

here goes:


General AAs you'd like see more of
-Heroic stats/planar power
-See invis 2
-Metabolism (up to never requiring food possibly)
-Improved origin - can go to bind or to home city if melee
-Avoidance/mitigation
-HP increase
-More buff slots
-Run speed increase to 8 for everyone
-Increase tradeskill mastery > 50%
-Salvage 4-6
-Forage 2-4
-Another spellslot


General AAs you'd like to see
-Innate Coin Purse: Like packrat but for coins! (10,25,50% per rank)
-Improved packrat: Across the board doubles the max amount of items that fit into stacks.
-Food Trough: Mounts never consume our expendable foods/drinks
-"Can we get some 1aa expendables, or maybe multi-charge expendables? Invisibility (timed - maybe 5 minutes?) would be a nice expendable aa, but 3aa for one charge seems out of whack to me. "
-Porta'banker: (expendable 1aa?) lets us
-Faction based LotD (doubles faction hits for 30mintues every 20hrs)
-Spell/Dot shielding (resists) (Like mitigation / avoidance aas but for spells!)
-Rez Recover: reduces the duration of rez effects
-Super Duper recovery: Increases the % per tick of out of combat recovery
-Advanced Super Duper recovery: Allows you to regen at a mitigated % even if you have a DoT on you.
-Ultravision [finish off that AA faerune;)]
-Mod2 cap increases. Shielding > 35%... etc



Archtype AAs you'd like to see more of
-Offensives
-Spellcasting (especially offensives)
-Persistance casting
-Weapon Affinity
-Immobilizing bash
-Spellcasting reinforcement mastery
-Triple attack increase
-2h extra attack (flurry?)
-Veteran's wrath
-Increased Crit heals


Archtype AAs you's like to see
-Healing AAs actually having effects on our healing spells/abilities.
-Charm resistance 1,2,3, Immune
-Silence resistance (to priest archetype)
-Reduction to MGB timer
-Group heal mana preservation AA line
-Innate Bash Agro increase
-Shackles of Tunare: AA root to free up a spellslot
-Battle Rez: 25%, 50%, 75% of hp/mana/end returned upon rez
-Reduce recast on DA
-AA RGC



Class AAs you'd like to see more of
-Blessing of Life
-Act of Valor to include mana and endurance transfer
-Act of Valor to leave us at 1hp (mana and endurance too if transferring those) rather than dead
-Divine stun
-steadfast will
-vicious smash
-Gift of Ressurection - increase to 96%
-Purification timer reduced
-Radient Cure timer reduced
-Hand of Piety
-*If possible* extended effective radius of group heals
-Slay Undead frequency increase
-Shield block
-Timer reduction to Hand of Piety
-Timer reduction for Lay hands
-Unflinching will (same as steadfast will?)


Class AAs you'd like to see
-Single Target emergency heal
-Blue fire version of SK horse
-Pegasus mount with possible Wind Flux to help with height issues
-knockback root
-Act of Valor Holy Ward: Cast on other Like DI but kills the pally when it triggers (and only when it triggers) instead of taking a gem when cast every time
-Holy Strike: 30min or so reuse, guaranteed next round is slay with potential damage bonus.
-Trusted Block *could be a disc* 12second +10000% to shield block (frontal only) much like rangers' weaponshield with a long refresh timer
-AE stun
-Group Cloak of light
-Act of Faith: Act of valor that gives 50% of our hp/mana/end (assuming we have improved AoV listed earlier) to our whole group that is within range
-Undead Snare
-Some form of Illusion with benefits (large variety of ideas, very inconsistant and contraversial)
-Holy Hands: Passive ability that connects our lay hands to our hit points. If a paladin with this ability ever dies with Lay Hands available, Lay hands is automatically used to save ourselves.
-Innate aura - increased amount heals land on paladins
-Undead Dots: Some form of undead dots (could be spells) just to add a little flavor
-Dragonrider: Expansion to pegasus mount (function much like scale of wolf though, disapears when you make any agressive action)



Leadership AAs you'd like to see
-Health of rampage target



Leadership AAs you'd like to see more of
-hp
-mana
-atk
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Postby Bruennor » Sun Feb 03, 2008 9:01 pm

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Postby orionpax » Mon Feb 04, 2008 4:07 pm

Class AAs you's like to see
-An AA to allow you a chance to proc during ripostes with successive ranks increasing the frequency of this occurring.
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Postby Agamam » Mon Feb 04, 2008 5:20 pm

Arch AA you'd like to see:

Destructive fury - so our undead spells are more than debuffs

Class AA you'd like to see:

Increased slay % for a set time with a refresh.
Increased live mob dmg for a set time with a refresh.
Hastened Radiant Cure

Class AA you'd like to see more of:

Hastened Piety
Divine Stun
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Postby dindaur » Wed Feb 06, 2008 1:34 am

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Faster Holy Steed

Postby Remdayen » Thu Feb 07, 2008 2:30 am

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Postby Zyba » Wed Feb 13, 2008 6:59 pm

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Postby Hulkling » Wed Feb 13, 2008 7:42 pm

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