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The Spirit Realm • View topic - Last Migration: Hard and Ac augs

Last Migration: Hard and Ac augs

General Discussion for the EverQuest Paladin.

Moderator: Paladin Mods

Last Migration: Hard and Ac augs

Postby Bigcat Daddy-o » Thu Oct 18, 2007 2:26 pm

Ride free brother.
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Postby Galelor » Thu Oct 18, 2007 2:47 pm

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Postby Veril » Thu Oct 18, 2007 6:36 pm

No Respawn (except for 2ish mobs). Setup camp at zone in. Pull singles with monk.

To kill door guardian trivially. Run shaman there, debuff wth malos and run then click out. repeat for cripple and slow. door guardian is a slow moving mob, runspeed 3 is enough to let you zone out withouth the rest of group getting aggro. Pull and kill guardian at zone - might have to reslow in fight. but it's easy.

when you have cleared all in the main area, use mage eye to find chest down tunnels.
Send monk in, FD, target chest. /open. FD. target chest. /loot. FD. loot key. COH with mage back or FD-run back

setup camp near unlocked door. pull and kill room, stay away from shroom.
Only mobs that respawn are the two near the shroom I think. Kill them last, and quick.

on way out couple of mobs spawn and attack. Let shroom offtank (he will live for 30 seconds vs a mob damage) while you slow other and put pally on it. Then slow the one on shroom and put monk on it. Kill monk one. kill pally 1. should be easy all in all. Use group heals/hot's from shaman, druid and pally at this stage. Oh use lassitude on monk and pally at this stage.

I 4 boxed this at 70. With 75 should be easy.
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Postby Mendler » Thu Oct 18, 2007 6:54 pm

I can't remember but I think that on this mission the mobs that are past the Guardian down below have a chance of turning into Shades. The Shades hit like trucks and fast but you should be able to tank them no problem. I believe that you have to reslow and cripple once they turn. You dont get much notice so be on your toes when they turn. Once you done killing down below (past the Guardian), you come out of the door (where the Guardian once was) and about 10 feet from the door is the trigger for the spawning of two mobs. One will come from the left and one from the right so you'll need to slow immediately. Veril's advice sounds rock solid.

You really shouldn't have an issue with them though.

EDIT: I would recommend pulling with Annull on ever mob since there are quite a few shammy's through out the mission. They cast Bolster and that is one bad ass buff.
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Postby Wyvernwill » Thu Oct 18, 2007 7:42 pm

My way of handling the shades as a Pally was to pull, root them and wait for them to change to shades. Once they changed, drag them to the group vs getting them to like 10% then having them switch to a shade and having to kill them from 100% down again. Was just easier to wait. Also, if you space them out... you won't have agro as they respawn with a clean agro list, though kos and will assist if agro'd mobs are close.
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Postby Galelor » Thu Oct 18, 2007 8:02 pm

The shaman mobs are really really MR.

You have a monk, use him to single pull. Btw, there is no reason to zone out after trying to debuff the guardian. He is rootable. Do full debuffs and cripple (since he has AE ramp.) Then zone out and in.

I use to farm the hell out of this mission. The hardest part is getting single pulls to zone in until you get the zone somewhat cleared. The only other thing i suggest is ranged DPS on the named. it takes a little longer but it makes it much easier.
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Postby Ughbash » Fri Oct 19, 2007 7:15 am

Tunares' Froggie Shaman,
Hipitey Hop [Watchkeepers]
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Postby Bigcat Daddy-o » Fri Oct 19, 2007 9:13 am

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Postby Galelor » Fri Oct 19, 2007 10:06 am

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Postby Ughbash » Fri Oct 19, 2007 1:53 pm

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Postby Bruennor » Sat Oct 20, 2007 5:02 am

In case anybody else wants the aug and reads this, you can perma stun the mobs in the room past the gargoyle, the live ones that is. If you start perma stunning them around 50 percent, they will die before they turn into shades because they can't change while stunned. Shades have alot of hp, so this lets you bypass that. Just make sure you use your push stun as well, otherwise you can't perma stun them.
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