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remove the cap from fellowships!

Posted:
Fri Feb 16, 2007 7:12 pm
by dindaur

Posted:
Sat Feb 17, 2007 11:06 am
by Kianor
I large fellowship is called a guild!
But 9 is fine for a regular group + maybe a few bots. It's not a bad new feature for people who group up regularly.

Posted:
Sat Feb 17, 2007 12:39 pm
by dindaur

Posted:
Sat Feb 17, 2007 2:08 pm
by Samanna

Posted:
Sat Feb 17, 2007 5:03 pm
by Brohg
If you want to raid with that many people and use a mobility function, have them all drop their crappy, low population, useless guilds and join one. Fellowships are not for raid use, and thats's the bottom line. They're too damned good for use in that way.

Posted:
Sat Feb 17, 2007 5:33 pm
by Joslynn
That is actually quite an interesting stand point that I would have to agree with. It's really odd how it happens to line up with one of the subjects in our guild (that does come up from time to time) as far as what constitiues a "raid" at a bare minimum for how our version of a DKP to constitute as worthy of awarding points. My guild is very heavy into boxers with many boxing 2, 3 or even up to 6. Hell, I know of two individuals if they boxed all their toons would add up to 10 characters at one time.
But I think Sony figures that since it takes 10 people to create a guild to make a fellowship capping out a 9 people, least last I checked.

Posted:
Mon Feb 19, 2007 8:15 pm
by dindaur