Off the top of my head. No idea if this will turn out to be 5, but I promise not to list 27
- Spell progression in TSS
We discussed this in another thread. It is not an issue particular to paladins, but I think it is worth exploring. Was it really the intent that most Tier 1 spells (heals in particular) would not be particularly useful to any players with less than Demiplane focus? If so, that seems odd, and I'd love to hear the vision for how the TSS spells are supposed to enhance our playability.
- Unicorn
Not an issue for me. I look damned sexy on my unicorn. But I think this is an area where we missed a golden opportunity to have constructive discussion with the devs. At the time the unicorn was added to the game, I had a discussion with a dev (Rashere maybe?) on the paladin boards. In that discussion, he said he was open to the idea of making the unicorn levitate, but did not do so because he thought paladins would not want this (because it would preclude summoning it in certain zones). My feeling at the time was that this was a tradeoff most paladins would happily make, assuming they resolved the issues with levitating on a mount and being unable to descend. But when I asked paladins to provide input so Rashere heard more than one voice, all he got was a flurry of posts about how "gay" the unicorn was. With real input, I think he'd be willing to alter this AA so that it had functional value, rather than just making me look sexy. I had suggested at the time that if it was marginally slower than the holy steed, but levitated, it would provide a functional, useful, but balanced alternative so that someone who is performance focused might actually buy it at some point. If people don't like that particular suggestion, cool. But with most paladins refusing to buy this because it is purely cosmetic, I'd think it is worth exploring changing that.
- LoH unreliability
Despite the repeated patch notes saying LoH will no longer heal corpses and such, it does. Often. My new favorite is that I often have LoH or Hand of Piety fire as soon as I arrive at my bind point. No idea if this problem will be somehow remedied by the new hovering system. But between targeting lag and burning LoH on corpses and such, I'd say it fails at least as often as not when I try to use it. That's bad.
- Lack of symbol in TSS
This has been well documented. Not a sexy or fun spell, but it definitely got used.
- Lack of scaling for our disc
Lots of people were unhappy with our disc when it was given to us, feeling that the limited duration and maximum damage limited its utility. At least at the level of play where I am, it has proven to be pretty useful. However, the damage limit seems problematic if the content scales up and the disc is not upgraded. If I have twice the hit points, and the mobs hit twice as hard, but the disc stays the same, it is half as useful. I'd like to understand the vision for this disc; are they viewing it as a mistake? If so, why? If not, do they understand that it will quickly be rendered useless if the content scales upward around it?
There. That's 5. I'll shut up now.
Thanks for asking...