by Maglor » Fri May 01, 2009 6:25 am
You are correct about one thing. To get a fairly accurate average, I would need to kill about a hundred mobs of each type. Now, ask me one question. Am I going to do that? Of course not. I do not have the weeks needed to go out and keep killing wargs and skeleton warriors in LP. I have limited time in EQ, and I have things to do.
Now, I would respect it if other people went out, limited themselves to a single weapon, went to a zone with living and undead mobs, and did a few kills, posting the results. That would also be hard data, of the same type I got. However, I do not see anyone doing it. I do see a lot of objections, some valid, but no efforts to get raw, hard data. So, I say, get the data. Or do not complain.
What matters is not what we calculate. We can calculate till we are blue in the face. But it does not change reality. And reality is not what we calculate, but what the actual results are. I have got some actual results. Yes, they seem to go against what we calculate. Well, maybe the calculations are wrong! I will stand by my results, because I did go out there and I got them. I do not see anyone else doing it.
As for the well above 75% slay increase, I must admit, it astonished me too. The 114% increase, without using any spells is astonishing. Based on this, I do wonder if the Sony dev's are correct in saying it is only a 75% increase. Of course, I must point out, as I did in my earlier post, that I do NOT know the AC of either the skeletons or the worgs. We all know that AC mitigates the damage received. If you do not know this, you should not be in the Pally business. It could be, in fact it is probable, that the Worgs have a HIGH ac and the skeletons have a LOW AC. That would account for the great differential right there. All I could do, is what I did, posted the actual results, with the disclaimer I did post (read it for yourself on the earlier post) and let the chips fall where they may. (and the dev's, able to look up the actual ac's involved, may be able to figure it out based on what I posted).
Now, with this in mind, I am going to turn my attention to Nodyin.
I have a proposal for you, one that I think paladins would overall support me with, even if they think I am completely arrogant (which I may be).
As you know, my own tests showed an average dps of 549.06 against worgs, with an average dps of 1176.41 against skeleton warriors in Loping Planes. You say you want to improve pally dps while lowering slay dps. With the way you have explained it, no pally worth their salt will accept it From what you have been explaing to us, it sounds like the following would result:
Warg dps -- approx 700
Skeleton dps -- approx 750-800.
This is NOT acceptable. Slay is probably the only thing we paladins have. Naturally, we want to protect it. With Shadowknights able to tear apart anything, rangers able to pull amost anything at will, necros able to kite anything, druids able to root rot anything, (you get the picture) we do want our UNIQUE ABILITY KEPT! Tis a matter or pride. Distinction. It is what sets us appart.
Now, to return to my dps results: Wargs 549.06, Skeletons 1176.41. What I am going to do is look solely at the NET DPS. I am not going to look at percentages or anything like that. Net dps is what matters to me. This, I think is the key to any understanding.
If you want to raise pally dps against living mobs, fine. I can agree to it. But I want to see that the NET DPS against the non-living mobs STAYS APPROXIMATELY THE SAME! Yes, you will raise the regular dps and lower the slay, but I want to see the NET OVERALL NON-LIVING MELEE DPS TO REMAIN CONSTANT! (or improved slightly). Yes, the net slay would be decreased, but it would have to be matched by a net regular increase, keeping the net non-liiving dps the same. 1176.41 against the Skeleton warriors, exactly as it currently is. Otherwise, tis NO DEAL!
How would this work? Well, currently, as I see it, dps against skeletons is as follows: 549.06 regular, 627.36 slay, total 1176.41. IF you raise the regular by, say 200 dps net, you could lower the slay by ONLY 200 dps net. (regular 749.06, slay 427.36, total 1176.41). If you do this, I can accept it.
Now, there are two ways you can do this. My preferred method would be for you to give us some special spells. High damage, low agro spells. Tie them into our stun lines of spells if you want, so that we have to choose between agro stun spells or low agro dps spells. And, make them BLAST spells. Paladins of old used cleric spells. Nowadays the pally line of spells is separate, but still, the ties to cleric spells should still be there. Clerics get a line of blast spells that they use to "smite" their opponents, even living mobs. Maybe it is time for paladins to have a similar lines. This would probably be the easiest way to do it. Since Slay is tied to melee damage and not to spell casting, no adjustment would be necessary. The actual spells can be adjusted as necessary till the appropriate pally dps desired is achieved. With this, you would not have to tamper with our melee or our slay whatsoever. In fact, you could make it so these spells only work against living mobs, not non-living. There, problem solved.
As for the purely melee, well, you did give SK's a melee advantage. True, not much of one. But they have Burst of Power 12 as opposed to our Burst of Power 7. We should get a corresponding DEFENSIVE advantage over Shadowknights. Maybe Shield Block 11 or Armor of Wisdom 10, something that gives us a passive defensive advantage, restoring to some degree the distinction between Shadowknights and Paladins.
However, I suspect that you are unwilling to do this. Fine. My alternate proposal. You can give us a few special pally melee aa's that improve our regular dps (and cut our slay dps WITHOUT affecting the net overal dps against non-living mobs -- that MUST NOT GO DOWN). If you are adamant about going this way, I will live with it.
Still, I would like to see an improvement in paladin defensives. Defensives were always the paladin strong suit. I would like to see the paladin given a better defensive aa, as I mentioned earlier. True, I doubt you give it. Still, hope springs eternal.
Anyway, there it is. My proposals. I believe that most paladins will stand behind me on this one.