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The Beast
Posted:
Wed Nov 03, 2010 11:45 pm
by thurvok
Argh!!!!!!!!!!!!!!!!
We now have thw raid forcer very carfully responding to the emotes and running away when needed.. we do great up until the point that the mate pops in.. then all goes to hell... we are trying to kill mate... while SK's kite adds.. then kill dimensional adds and finally beast.. we got mate as low as 12%.. but that is as good as we have done.. Now we are a bit understaffered usually ~ 40.. and raid force now mostly level 90's.. Any ideas??
Re: The Beast
Posted:
Thu Nov 04, 2010 12:00 am
by Thessiuss
have tanks summon tank the beast/mate. they're rooted
make sure you have people running away from the mate emote as well.
Adds despawn when mate dies, so have an SK kite them all away (4 waves when mate spawns?) then FD them off, they'll stay. Don't bother killing them, just get a jump on aggroing them (harm shield ftw since some summon).
seems a lot of times spells get resisted if you're outside of his hit box (belly caster).
hope this helps.
Re: The Beast
Posted:
Thu Nov 04, 2010 2:48 am
by riou
You should kill beast before mate :p
Mate hits less, beast emotes stop when beast is dead, mate emotes stop when beast is dead as well, beast is over all harder, so more beneficial to down first, its also more beneficial in if you are wipeing, mate is extremely easier and can recover easily from it
Paladins work great on Summon tanking Mate, deflection + projection + spam aggro, then go into summon tanking with defensive discs etc, if you're around tower geared you should be able to handle mate with yourself + 1 healer max
When mate spawns you should max burn beast too
Re: The Beast
Posted:
Thu Nov 04, 2010 9:40 am
by Sowslow
I thought some of the adds die when kited? Or maybe all of them. Either way I wouldn't bother killing them until you are well past having this on farm.
As others said, burn beast once mate spawns so the emotes stop and summon tank mate until beast is dead.
Re: The Beast
Posted:
Thu Nov 04, 2010 10:09 am
by riou
Ya, half or so of them auto die when kited, the rest can just be kited away and FD/coh de-aggrod in the tunnels