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The Spirit Realm • View topic - Vyskudra

Vyskudra

Help and information specific to the above aspects of play at all levels.

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Vyskudra

Postby Datz-Dro » Mon Jul 20, 2009 10:00 am

Just wanted to ask you guys for some advice on the Air 2 script(hardest in Crystallos). We failed miserably last night on our first 4 attempts, we coundnt get out timing down on her spawn/last spawn cycle and we somehow cant get our range on Tempest down, it was all down hill from there. Looking for some advice on whats best to help get people in range of tempest, and MT positioning(as to not eating the frontal AE). I think the positioning on Tempest is key to this, and our raiders just werent locating it and therefor dieing. I read somewhere that positioning the MT just to the right of the tempest while the rest of the raid is just to the left? (True/false) Also do you need to hump Tempest's leg or do you have some kinda range, and does tempest always move in one circular direction, that way the MT can just slide to right when we call (Moving - Reposition)
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Re: Vyskudra

Postby Finori » Mon Jul 20, 2009 12:09 pm

Mark the Tempest. That should help with most of the described issues.
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Re: Vyskudra

Postby Datz-Dro » Mon Jul 20, 2009 12:17 pm

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Re: Vyskudra

Postby Mendler » Mon Jul 20, 2009 3:43 pm

Do exactly what Finori said since it works just fine. Also have a couple people call out in shout when its time to move. This will help your raid pay attention a little better.

Get your enchanter(s) to epic haste the warriors so the ae aura doesn't strip their haste when (and if) they get out of the tornado's protection. Its pain in the ass event but a major road block for just about every guild that has attempted it.
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Re: Vyskudra

Postby Dakota » Tue Jul 21, 2009 6:57 pm

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Re: Vyskudra

Postby Finori » Tue Jul 21, 2009 7:29 pm


Slot 1: Increase Attack Speed (Hasted v1) by 66%
Slot 2: Increase AGI by 40
Slot 6: Increase AC by 11 (Raw spell data: 40.00)

So it's more haste and has AC.
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Re: Vyskudra

Postby Veril » Wed Jul 22, 2009 5:01 am

The chanter haste is better, but if you cannot get it use shaman haste.

For the tempest, you should aim to be well "ahead" of it (but still covered), that way when it moves you are still covered by it's trailing edge - so you have to move less. Similarly, when calling people back, do so from "ahead" of the tempest

There is a doom effect that gets cast on someone (explodes for lots of AoE damage on everyone when it wears off), needs a cleric to cure it with their corruption cure - as it has so many counters that a shaman cannot cure it. If the person does not get cured in time they should run away from the raid and die rather than do 20K nuke on the raid. Something like that anyway.
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Re: Vyskudra

Postby Datz-Dro » Wed Jul 22, 2009 9:53 am

Thanks much for all the info guys, we are gonna try this again tonight, and Ill try to post something if/when we get it down.
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