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The Spirit Realm • View topic - Melee dps / epic / disc stacking

Melee dps / epic / disc stacking

Help and information specific to the above aspects of play at all levels.

Moderators: Druid Mods, Paladin Mods, Shaman Mods

Melee dps / epic / disc stacking

Postby Ungkor » Wed Aug 16, 2006 3:45 am

Has anyone seen a chart of epic clicks, disc, and spell/ability stacking on any boards? Like, does the shaman epic click crit mod stack with the ranger epic click crit mod, etc..

If not I'm thinking I'll make one.
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EDIT: Sorry, hijacking this post so the latest info is kept at the very top for easy reference. -Sam :)
EDIT: Summer '07 updates in BLUE
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Here's what we have so far; of these, it seems only +Attack stacks; the rest take highest value (like focus effects):

Critical Damage Mob:
Slot 10: 110 - Shaman 2.0, Prophet's Gift of the Ruchu (own group only)
Slot 10: 70 - Shaman 1.5, Fateseer's Boon (own group only)

Increase Accuracy:
Slot 12: 140% - Bard 2.0, Spirit of Vesagran (own group only)
Slot 12: 130% - Bard 1.5, Kinsong (own group only)
Slot 2: 45% - Ranger, Auspice of the Hunter
Slot 10: 40% - Shadowknight 2.0, Lich Sting (own group only)
Slot 10: 30% - Shadowknight 1.5, Reaper Strike (own group only)

Increase All Skills Damage Modifier by:
Slot 9: 30% - Berserker, Bloodthirst Effect (own group only)
Slot 4: 10% - Shaman, Champion
Slot 7: 5% - Shaman, Spirit/Talisman of Might
Slot 7: 5% - Druid, Lion's Strength

Increase Attack:
Slot 7: 243 - Beastlord, Ruthless Ferocity, Rk. III
Slot 7: 234 - Beastlord, Ruthless Ferocity, Rk. II
Slot 7: 224 - Beastlord, Ruthless Ferocity, Rk. I
Slot 7: 150 - Beastlord, Ferocity
Slot 3: 140 - Shaman, Champion
Slot 2: 90 - Ranger, Howl of the Predator
Slot 11: 60 - Berserker, Ancient Cry of Chaos
Slot 1: 60 - Ranger, Strength of Tunare
Slot 6: 15 - Shaman, Spirit of Bih'li
Slot ?: 50 - Offense Enhancement (Group Leader Ability)
Slot ?: 50 - Offense Enhancement (Raid Leader Ability)

- any more?

Increase Chance to Critical Hit by:
Slot 5: 120% - Circle of Power III Effect (Hybrid Click) (own group only)
Slot 1: 100% - Berserker, Cry Havoc (own group only in practical use)
Slot 4: 90% - Ranger, Auspice of the Hunter
Slot 5: 80% - Circle of Power II Effect (Hybrid Click) (own group only)
Slot 11: 65% - Shaman 2.0, Prophet's Gift of the Ruchu (own group only)
Slot 11: 50% - Shaman 1.5, Fateseer's Boon (own group only)
Slot 5: 40% - Circle of Power I Effect (Hybrid Click) (own group only)
Slot 6: 20% - Enchanter, Hastening of Salik

Increase Chance to Hit by (with All Skills):
Slot 5: 5% - Rogue, Thief's Eyes

Increase Chance to Riposte, Parry, and Block:
Slot 3: 10% - Monk, Master's Aura Effect

Increase Double Attack by:
Slot 4: 6% - Monk, Fists of Wu (own group only in practical use)
Slot 3: 3% - Ranger, Howl of the Predator

Increase Dual Wield (by):

Procs:
Slot 5: (400) Add Proc: Panther Maw rate mod 400 - Shaman, Spirit/Talisman of Panther (own group only in practical use)
Slot 1: (100) Add Proc: Storm Blade Strike rate mod 400 - Bard, Storm Blade (own group only)

Special Haste-like Stuff:
Slot 2: Hundred Hands Effect - Berserker, Ancient Cry of Chaos (own group only)

Overhaste v3:
Slot 2: 30% - Bard, Eriki's Psalm of Power (own group only)

I'm sure I'm missing some +Attack stuff if nothing else; does anyone know what Offense Enhancement 3 gives? What else am I missing?

So, for maximum burst DPS, it looks like Bard, Berserker, Monk, Rogue, Shadowknight and Shaman all have own-group-only buffs, and that the other buffs can be cast on such a group by non-group Enchanter, Beastlord, Ranger.

Note that I'm not saying this is the optimal group to benefit from these buffs; it has been suggested specifically that the Shadowknight buff doesn't bring enough to the group to compensate for having a Ranger or another of the others in the group, who would get more mileage out of the remaining buffs. Thoughts?

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Postby Samanna » Wed Aug 16, 2006 10:26 am

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Postby Ungkor » Wed Aug 16, 2006 5:58 pm

Well, I know that some certain discs will not stack with certain effects just from wandering around melee boards. Like the hundred hands effect on zerker warcry doesn't stack with a disc that they have that also has that effect. So just within a class itself there is a stack issue.

Oh... thats odd. Ok, I can see that the ranger epic, shaman epic, and zerker epic have "increase crit" in different slots on lucy. So I assume that means that they stack. But the zerker epic increase crit is slot 9, which is the same slot as cleave. So if you have max cleave, your not getting very much from your epic click. (240 vs 300)

Hmm, come to think of it, thats probably a good way to arrange the data. "slot type" will be the columns, and the rows will be the effect, disc, spell, or epic. Assuming Lucy is pretty accurate, I'll use it to flesh out the skeleton.
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Postby Samanna » Wed Aug 16, 2006 6:14 pm

Thanks; let me know if I can help you out with this.
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Postby Fenier » Wed Aug 16, 2006 8:56 pm

Image
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Postby Samanna » Thu Aug 17, 2006 12:24 pm

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Postby Samanna » Thu Aug 17, 2006 12:52 pm

Last edited by Samanna on Fri Aug 18, 2006 4:40 pm, edited 8 times in total.
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Postby zedlepln » Thu Aug 17, 2006 1:39 pm

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Postby Samanna » Thu Aug 17, 2006 2:03 pm

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Postby wuma » Thu Aug 17, 2006 2:58 pm

The SK 1.5 click is called

The SK 2.0 click is called
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Postby Fenier » Thu Aug 17, 2006 3:02 pm

http://lucy.allakhazam.com/spell.html?i ... ource=Live SK Epic Effect

http://lucy.allakhazam.com/spell.html?i ... ource=Live Bard Epic Effect

http://lucy.allakhazam.com/spell.html?i ... ource=Live Ranger Epic Effect

http://lucy.allakhazam.com/spell.html?id=6279 Zerker Epic Effect

http://lucy.allakhazam.com/spell.html?i ... ource=Live Auspice of the Hunter - Ranger AA skill

If you plan to do Dodge:

Commanding Voice, and Guardian Circle

May also want to add Circle of Power effects from Deathknell.
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Postby Samanna » Thu Aug 17, 2006 3:03 pm

I suppose for completeness, we should include stuff that mitigates incoming damage, too.

Thanks.
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Postby Fenier » Thu Aug 17, 2006 3:09 pm

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Postby Ungkor » Thu Aug 17, 2006 3:58 pm

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Postby Samanna » Fri Aug 18, 2006 12:24 am

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Postby Tahlin » Fri Aug 18, 2006 11:50 am

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Postby Samanna » Fri Aug 18, 2006 4:36 pm

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Postby Samanna » Sat Aug 19, 2006 12:54 pm

/bump

Any more feedback?
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Postby Fenier » Sat Aug 19, 2006 12:57 pm

Call of Power, Aura of the Muse are also v3 haste iirc.

Entire beastlord SV line has +attack

Druid Wolf Forms are +attack
Firefist, Grim Auras are + attack
Paladin/cleric Yaulp is +attack

Your also missing the effect for the bard 2.0 epic.
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Postby Tahlin » Sat Aug 19, 2006 2:15 pm

If this list is intended for "what effects stack from what buffs" I can say for certain Crit rate increase, base dam mod and crit dam mod do not stack from different spells/discs.

I have been informed Double Attack chance increase does not stack, from the time when they changed SoH and HoP.

Only Attack will stack from different buffs.

Just want people to be certain what this thread is showing.
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Postby Samanna » Sat Aug 19, 2006 7:42 pm

Well, I want to show the options - like, what if no Berserker? But I also want to show which catgories stack (like attack) and which do not (like, apparently, chance to crit). So that people know that some effects give better benefit when staggered, rather than all implemented at once.
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Postby Ungkor » Sat Aug 19, 2006 8:01 pm

The zerkers are doing some parses now. First data (small sets so far) is showing that only the highest mod is taking effect (just looking at %increase to crit).

That was 2 discs though. One guy is doing an epic stacking check next. Will be interested to see if that is the same as disc+disc.
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Postby Tahlin » Sat Aug 19, 2006 8:33 pm

Sama, as long as it is shown everything but +Attack do not stack effect wise then sure. While I've not seen anyone parse things like accuracy but the common rule is effects from different buffs do not stack. As such I think we should assume it doesn't stack until proven otherwise as well.

Procs seem to work along the same lines as well. You can have 1 weapon innate proc (so if a weapon was 2 procs, only one will fire) + 1 buffed proc trigger on any single combat round. So panther + bard song (think called storm of blades or similar) will only have 1 proc per combat round. But a Life tap proc on a weapon can trigger on the same combat round as panther.

Discs are treated as buffs for stacking purposes.

I've not posted the results but have parsed that Base dam mods do not stack, nor do crit dam mods. Here is my parse of basic, Might and Champ:
weapon: 96+1/33 +46
basic max hit: 638 (592+46)
Might max hit: 667 (621+46) 105% base dam increase
Champ max hit: 697 (651+46) 110% base dam increase

Might + Champ had no additional effect.
And while not parsed to confirm, Blind rage (100% bonus to base dam) gave the same max crit regardless of Might or Champ. That is purely by me watching my hits during disc :-p It's an easy one to check for any melee char with access to a shaman.
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Postby Samanna » Sat Aug 19, 2006 11:35 pm

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Postby Tahlin » Sun Aug 20, 2006 2:41 am

Last edited by Tahlin on Tue Aug 22, 2006 12:37 pm, edited 1 time in total.
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Postby Samanna » Sun Aug 20, 2006 11:10 am

Ah, makes sense. Thanks!
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Postby Samanna » Tue Aug 29, 2006 8:46 pm

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Postby St_HotPants » Wed Aug 30, 2006 11:59 am

Nightblade <a href="http://www.magelo.com/eq_view_profile.html?num=746279">Polarkin</a><br>Heyokah <a href="http://www.magelo.com/eq_view_profile.html?num=1268084">Tsel</a><br><a href="http://sacredfyre.com">Sacred Fyre</a> on Fennin Ro
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Postby Samanna » Wed Aug 30, 2006 6:57 pm

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Re: Melee dps / epic / disc stacking

Postby Kianor » Tue Nov 21, 2006 5:55 am

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Postby Samanna » Tue Nov 21, 2006 10:29 am

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Postby Kianor » Tue Nov 21, 2006 2:00 pm

Oh, and we're forgetting beastlords too:

Epic click: Might of the Wild Spirits

Ferocity: http://lucy.allakhazam.com/spell.html?i ... ource=Live

Ruthless Ferocity:
Rank 1: http://lucy.allakhazam.com/spell.html?i ... ource=Live
Rank 2: http://lucy.allakhazam.com/spell.html?i ... ource=Live
Rank 3: http://lucy.allakhazam.com/spell.html?i ... ource=Live

Another thing: you have Might/Lion's Strength but not Mammoth Strength listed above too.
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Postby Samanna » Fri Dec 01, 2006 1:34 pm

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Postby Sunchyne » Fri Dec 01, 2006 5:20 pm

Same addition as the poster a few spots up. Monks Fists of Wu double attack buff is TGB'able, as is the Berserkers Cry Havoc, and incidentally the Warriors short term dodge buff. Also, not sure if it was noted before, Fists of Wu and the rangers predator line do not stack with regards to double attack. You only take the highest mod.

Also, was just thinking about it, for all you monks out there who might read this forum and not Monkly-Business, or you shaman with monk alts, there was a good thread over on MB about monk double attack.

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Postby Ridden » Wed Feb 21, 2007 10:03 am


and
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Postby Samanna » Wed Feb 21, 2007 10:23 am

Thanks for the info; I will edit this in later on today.
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Postby Samanna » Wed Aug 08, 2007 5:01 pm

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Postby Finori » Wed Aug 08, 2007 5:17 pm

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Postby Ughbash » Thu Aug 09, 2007 7:19 am

Tunares' Froggie Shaman,
Hipitey Hop [Watchkeepers]
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Re: Melee dps / epic / disc stacking

Postby chordling » Sun Jun 01, 2008 10:13 am

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