by Mcboon » Fri Feb 10, 2006 6:15 pm
We just did Ikkinz 2 last night so its fairly fresh in my mind, will do my best to describe it. However, how hard the bosses his is mostly estimation since i never took agro on them, except the final boss who ate me. You need a caster with high research skill the make the keys for each room.
This Ikkinz instance is full of mobs so clear is necessary, they are also on a normal respawn timer of 20-30 mins, so clear quickly and move the raid.
Right at the beginning is Pixxt Assault Ward, nice little mob to start out your raid. Quads about 3k and can bring adds if you aren't careful. Have a monk run up and FD at door, open it up and watch the pathing of mobs to avoid adds. Has a pretty low amount of HPs, just spam heal your tank and get it dead quickly.
Pull the trash from the next two rooms, left and right. Just like in Ikkinz 1 the room on the left has two Priest of Righteousness and the right room has one. They are pretty easy, only thing to mention is they infuriate, make sure melee turn off their attack or they will die. There is some sort of time limit you need to kill them in i think, but it's not horribly short, so take your time and dont wipe. After the third has died he will have a piece of loot on him as well as an item for the key you need.
The next 'boss' is up around the corner to the right at the ramp. He has an AE silence so fight him above the ramp with casters hiding around the corner. This guy is a chump, just tank and kill him. If healers can avoid being silenced too much you will win. Not loot, just key part.
Position raid on top of the ramp and clear the next big room, lots of mobs here, will take some time to split and kill everything. Once the room is clear of the trash move your raid down the ramp and to the left. Set up shop in the corner in front of the next 'boss' mob.
I don't really remember this guys name, can't miss him, big golem blocking the door you need to go through next. He hits pretty hard, quad 2k range like most of the bosses here. He will proc a FD spell on your tank, so make sure hes paying attention and stands back up to maintain agro. Also has an AE gflux that interupts casting, so no CH chain here just quick heals, and DMF on everyone. The AE also does minimal damage, might need to group heal every once in awhile.
Next, have your puller clear the trash from the front of the next room (stuff near the back wont agro raid if you hug the wall) and down the hall to the next room. This room is home to Guardian of Glorification, the boss mob of Ikkinz 2. In the room are a bunch of mobs 'an enthralled listener' and they won't attack the raid or assist boss or anything, leave them.
Guardian of Glorification procs a knockback called Throw, which believe it or not, throws your tank across the room. He hits really hard, quad 3k ish i think. To begin with he is rooted in place, once you damage him down to 90% or less he becomes unrooted and mobs spawn up above the horns behind him, we called them the hornblowers, go figure. Other guilds might do this encounter differently, but since we usually do ikkinz on slow nights with a 30 man raid force we do it the "cheap" way.
After you damage him down to 90% have your entire raid run out of the room, up the stairs and into the hall. The guardian will tether and not summon you once you're out of the room, P4/5 time style. Next, you need to kill the hornblowers, because they CH the guardian or do something you want to avoid. Any class with the sneak ability should get levitate and sneak into the room, behind the guardian and the hornblowers. Melee down the hornblowers, they have a bit of hp's, they won't attack back as long as you're behind them (never done this since i can't sneak, this is what i've gathered).
Now all you have to do is kill the guardian and you're done with Ikkinz 2. At 50% he splits into two smaller golems who hit for a little bit less. These two splits also split into two smaller golems who have fewer hp's and hit for even less than before. Each one will need to be off tanked and killed. At any point you can have the raid flee and tether the mobs. If you don't think you can kill them all in one swoop, tether them at each split. You can move your raid into a corner of the room and have a monk split the mobs. If you do this the positioning is tricky. If you are too close you will agro the other one(s), if you pull it too far away it will tether and bring his friend. If you put it on the wall or into a column it will also tether. We usually go to the left corner and fight it on the benches, near the wall, right at the first torch. If you push it behind that first torch it will probably tether. Kill all the splits, get four loots, rejoice.
Hope this helps.
Seppiroth of Povar
Member of Risen from the Ashes