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Shaman AC Parsing

Posted:
Fri Jul 14, 2006 8:00 pm
by Kanamori Hitatomi

Posted:
Fri Jul 14, 2006 8:16 pm
by Macnair

Posted:
Sat Jul 15, 2006 12:55 am
by Kanamori Hitatomi

Posted:
Sat Jul 15, 2006 3:42 am
by Galelor
btw, you want to make sure you are using the same level/class npc to do all these tests (ideally the exact same npc.)
also, i would suggest PoR instead of OoW. with newer expanions we always see the AC soft cap going up. we may get a beter idea of what value ac has by using new content instead of old content.

Posted:
Sat Jul 15, 2006 7:22 am
by Macnair

Posted:
Sat Jul 15, 2006 5:00 pm
by Kanamori Hitatomi

Posted:
Sun Jul 16, 2006 7:40 am
by Ankylo Sauruss

Posted:
Sun Jul 16, 2006 1:03 pm
by Galelor

Posted:
Sun Jul 16, 2006 1:38 pm
by Scowls

Posted:
Sun Jul 16, 2006 2:19 pm
by Kanamori Hitatomi

Posted:
Sun Jul 16, 2006 4:44 pm
by Galelor

Posted:
Sun Jul 16, 2006 10:22 pm
by Ankylo Sauruss

Posted:
Mon Jul 17, 2006 5:03 am
by avelariel

Posted:
Mon Jul 17, 2006 1:53 pm
by ribeye

Posted:
Mon Jul 17, 2006 4:33 pm
by Beafly

Posted:
Mon Jul 17, 2006 5:30 pm
by Brohg
There are still returns over the softcap, they're just smaller. It's still a matter of tradeoffs. Which would you prefer, an improvement in survivability, even a marginal one, or +100 mana? To many of us, survivability impacts playstyle SO MUCH more than mana pool that the AC choice is worth making. AC vs. HP both impact survival, and that's what parsing and statistics are about, feeding those discussions is what threads like this one are for. Mostly, though, AC vs. HP hasn't been a real choice to make since Velious. Everything basically has both. Better gear has more of each.

Posted:
Mon Jul 17, 2006 7:22 pm
by Fenier

Posted:
Mon Jul 17, 2006 7:33 pm
by Fenier

Posted:
Mon Jul 17, 2006 11:57 pm
by Kanamori Hitatomi

Posted:
Tue Jul 18, 2006 8:20 am
by Fenier

Posted:
Tue Jul 18, 2006 1:14 pm
by Kanamori Hitatomi

Posted:
Tue Jul 18, 2006 2:20 pm
by Macnair

Posted:
Tue Jul 18, 2006 3:13 pm
by ribeye

Posted:
Tue Jul 18, 2006 7:21 pm
by Brohg

Posted:
Tue Jul 18, 2006 8:25 pm
by Kanamori Hitatomi

Posted:
Wed Jul 19, 2006 12:23 am
by Macnair

Posted:
Wed Jul 19, 2006 1:20 pm
by Kanamori Hitatomi

Posted:
Thu Aug 10, 2006 1:18 pm
by Shammy 101

Posted:
Thu Aug 10, 2006 2:57 pm
by Tugela
The improvement you percieve as your AC increases might well just be the corresponding increase in hp (better AC items usually have more hp too). When you look at how your health bar reacts to attacks, you are looking at relative effects - a 1000 dps mob is going to be more noticeable at 8000hp than 12000hp for example.
Also, I seriously doubt you would notice the effects of 2% shielding, the effect is just too small. 2% Shielding reduces the hit by 2% of a minimum hit. You only actually get 2% if every hit is for min, and that never happens. The damage reduction on a max hit is much smaller (more like 0.2-0.5% depending on the values for DB and DI)

Posted:
Thu Aug 10, 2006 7:57 pm
by Brohg

Posted:
Fri Aug 11, 2006 8:53 am
by Shammy 101

Posted:
Fri Aug 11, 2006 1:07 pm
by Tugela

Posted:
Sat Aug 12, 2006 10:19 am
by Jaraman
2800 AC...sheesh... by comparison, Jaraman foolishly tanked the summoning drachnid spiders outside the Vorganoth mission with barely 2000 AC. With only a gimp PoP cleric to heal him, loaded with DI, there were quite a few quick heals thrown in between interrupted CHs. To hear a high end shammy giving testimony to the differences of 50 AC at 2500+ shammy is encouraging, altho I don't have the spare DKP to do anything about it.

Posted:
Sat Aug 12, 2006 10:38 am
by Giac

Posted:
Sat Aug 12, 2006 11:43 am
by Brohg

Posted:
Sat Aug 12, 2006 12:10 pm
by Jaraman

Posted:
Sat Aug 12, 2006 7:14 pm
by Brohg

Posted:
Sun Aug 13, 2006 11:46 am
by Scowls

Posted:
Sun Aug 13, 2006 11:54 am
by Giac