Sharing Audio Trigger set up, hotkeys & UI etc.

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Sharing Audio Trigger set up, hotkeys & UI etc.

Postby Enormious » Sat Nov 26, 2005 9:49 am

I came to think that it could be a good idea to exchange ideas and setups, and offer some insight into how different shaman play their game. Take myself for instance - for me it's mostly about having as many tools available as possible, relaxing and fun gameplay and feeling the my effort matters, regardless of what I'm currently doing. And the latest patches really made a difference in that department. (please bare with me if this post isn't too informative, eh heh)

After the mouse patch, I haven't playing in fullscreen mode a second. I started by resizing my desktop to 1792 X 1344 pixels, in order tp place my 1600 X 1200 EQ window in the middle of the desktop. No more jumping in and out of fullscreen mode, freezing up the game and whathaveyounot just to look up an item or Quest or the lastest posts on these boards.

Then there is the new UI. I combined it with my old, and assigned a lot of keys, so that most actions are just a keystroke away:
1: Fast heal [/g Casting fast heal on %T. Please stay in range...]
2: Canni
3: Clicky Root pants
4: Balance of the Nihil [with a note to shaman channel on raids or just a /pet attack in groups]
5: Malos [/g casting Malos on %T. or just a note to shaman channel on raids]
6: Assist
7: Nothing when soloing or raiding. Spirit of the Jaguar in groups.
8: Letting group or raid channel know that mob has been slowed.
9: HoT
10: Canni AA
Numpad Keys:
1: /target Raidleader
2: Clicky Levitation
3: /Pet Report (I never use it, so have to put something else there)
4: /target Raid MT
5: Clicky Skellie Illusion (I muselook, and click my illusion whenever I need to center the screen)
6: /corpsedrop
7: /target ST or MA
8: /corpsedrag
9: AE slow while letting group and raid channel know what I'm doing, so that someone can snatch the aggro
0: Turgur' Insects and a note to shaman channel

Delete: Clicky Heal Potion
Page Down: /em the papertank is dancing with %t. Feel free to switch partners...[my Dance of Death emoticon, you have no idea how many times I'm "offtanking" the adds on raids while all the other tanks are assisting the MT :shock: ]

And lastly, the Audio Triggers. a heavensent for someone like me. Now I only need to pay attention to the imortant stuff, while the triggers keep me updated on the battle spam and such:

you begin casting gate
has gone linkdead
you have been slain
you have been knocked unconcious
your spell fizzles
you have been summoned
body slows down
yawns
you feel yourself starting to appear
you are unstunned
Hail, Enormious
tells (officer channel)
various NPC and pet "tells you messages" This is my silent Audio Trigger.
tells you
you gain experience
you gain party experience
you have gained
You appear.
assist me now
has fallen to the ground
Ferine Avatar spell has worn off
Your spell is interrupted.
click on the 'FOLLOW'
invites you to join a raid.
You can use the ability
you are about to fall
2 2222 and other roll calls
your gate is too unstable, and collapses
Magic Die
Insufficient Mana to cast this spell

Some other sounds I have not yet put to use (I have downloaded literally hundreds after Audio Triggers was introduced)
for when you hide/invis/sneak/whatever
My SK uses this for when target is too far away or I cannot see target
If you're an FD class, but fail
When aggro has been cleared (FD)

And so on and so on.....
Finally, a couple of screenshots of my UI:
<a href="http://home.broadpark.no/~ggisvold/images/Enormious01.JPG" target="_blank" class="postlink"><img src="http://home.broadpark.no/~ggisvold/images/Enormiousthumb01.JPG" border="0" /></a><br>
<a href="http://home.broadpark.no/~ggisvold/images/Enormious02.JPG" target="_blank" class="postlink"><img src="http://home.broadpark.no/~ggisvold/images/Enormiousthumb02.JPG" border="0" /></a>

In the hopes that this could serve as some kind of source for inspiration, and that others might have something to share as well,
<center>
[URL=http://www.magelo.com/eq_view_profile.html?num=1015150]Image
[/URL]
</center>
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Postby Scowls » Sat Nov 26, 2005 10:24 am

great suff, love the sound files, and downloaded several. Ive meant to look around for some, but am just to lazy or busy or forget. where are the audio triggers located at btw (file wise, on my pc so i can edit the trigger texts)?
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Postby Scowls » Sat Nov 26, 2005 10:31 am

nm went and looked for myself, path to the place to add or change sound files is :

C:\Program Files\Sony\EverQuest Trilogy\userdata

format goes along the lines of :

Pattern0=Your thoughts become less methodical
Sound0=Thump2
Pattern1=yawns
Sound1=Alert
Pattern2=partially
Sound2=Alert2
Pattern3=slightly
Sound3=Alert2
Pattern4=mostly
Sound4=Alert2
PatternCount=10
Pattern5=you have been granted a gift of mana!
Sound5=Alert4
Pattern6=your target resisted
Sound6=Thump
Pattern7=body slows down
Sound7=Alert
Pattern8=Your Lingering Sloth spell has worn off of
Sound8=Tell2
Pattern9=you sense your doom approaching
Sound9=Alert3


now to edit my own!
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Postby Enormious » Sat Nov 26, 2005 10:56 am

This is how I have arranged my sound files:

Image

Also, a lot of sound files can be found here:
http://www.dailywav.com/

A screenshot of what my Audio triggers look like ingame

<a href="http://home.broadpark.no/~ggisvold/images/Enormious003.JPG" target="_blank" class="postlink"><img src="http://home.broadpark.no/~ggisvold/images/Enormiousthumb003.JPG" border="0" /></a>
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Postby Samanna » Sat Nov 26, 2005 11:10 am

This is precisely what someone like me needs, thank you.

I've been playing with sound off for over a year, and now I find that I don't have sound. At all. Headphones in, nada. I go to Sounds and Audio Devices (XP) and everything is greyed out except "No Audio Device". I've re-OSed this thing about annually, and the Add Hardware Wizard can't find a driver for (is this the right thing?) "Multimedia Audio Controller".

I have a call in to Falcon-NW; any advice while I wait for a callback?
Your one and only, historically accurate Samanna, baby!
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Postby Scowls » Sat Nov 26, 2005 11:53 am

i ran into that on a built PC, put new sound cards in and everything. eventually i just accepted i have no sound...untill i got drunk
and decided my PC fans and coolers needed dusting and sprayed the mother board down with that "can o'cleaner spray" and fried
that puppy...i cracked the processor and who knows what else because i didnt bother even turning off my pc let alone unplugging
it...cold air (and liquid if you shake while spraying) ARE VERY BAD for a hot, running, energized processor


so dont get drunk and try to fix it sam
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Postby Tobyus » Mon Nov 28, 2005 3:03 pm

That is an awesome spell gem bar, where did you get that and are there more where it came from? :) Maybe something a little less evil would be more fitting for my Barbarian, haha.
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Postby Enormious » Mon Nov 28, 2005 3:22 pm

The spellgem bar and all the other customized UI items come from http://www.eqinterface.com/. That place is a treasure chest! :D
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Postby Tobyus » Mon Nov 28, 2005 3:30 pm

Sweet, thank ya :)
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For making audio triggers

Postby HuacaWuaca » Wed Dec 14, 2005 3:05 am

CLICK HERE

Make your own with that if you don't have such a sultry voice.
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Postby Aikoiko » Thu Jan 19, 2006 2:46 am

nm, answered my own question...

Carry on.
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Re: For making audio triggers

Postby Scowls » Thu Jan 19, 2006 11:04 am

HuacaWuaca wrote:CLICK HERE

Make your own with that if you don't have such a sultry voice.


THIS ROCKS!!!
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Postby Samanna » Thu Jan 19, 2006 11:33 am

Damn... guess I need speakers now.
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Postby Brohg » Thu Jan 19, 2006 11:40 am

I may finally activate sound for triggers, but not for any of this. Not even for OMM or Hatchet emotes. I find the one that may actually motivate me is "Soandso is ensnared." - proc from Tunare stick. It's really likely to be lost in spell spam since procs can't be filtered separately, and I really want to know when it hits, so that I can stop taking ripostes. And since I group more with necromancers than rangers or druids, it won't bug me so much in groups.
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Postby Macnair » Fri Feb 10, 2006 10:11 pm

Hmmm.

When I open the Audio Trigger window, I can type a pattern into the pattern slot; but when I click on the sound slot, I just get a drop-down red bar. I am unable to type the name of a sound file into that slot. Anyone else experience this?

Also all the create / apply buttons are grayed out.

Clearly something is missing, but I don't see what it is.
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Postby Samanna » Fri Feb 10, 2006 10:13 pm

I actually haven't messed with this yet, but perhaps you should /loadskin default 1 to set them up?
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Postby Aruman » Sat Feb 11, 2006 1:16 am

Macnair wrote:Hmmm.

When I open the Audio Trigger window, I can type a pattern into the pattern slot; but when I click on the sound slot, I just get a drop-down red bar. I am unable to type the name of a sound file into that slot. Anyone else experience this?

Also all the create / apply buttons are grayed out.

Clearly something is missing, but I don't see what it is.


Put your custom sounds inside a separate folder in the Audio Triggers folder.

Restart EQ.

Do what you did above and you will be able to select your custom sound from the sound drop down list.
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Postby Macnair » Sun Feb 12, 2006 7:39 am

Thanks Aruman.

I had put the sounds in the folder, and I had zoned, but that was not enough of a reload to get the game to find them.

Restarting worked, as you suggested.

And -- audio triggers are really fine. :)
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Postby Bigcat Daddy-o » Mon Feb 13, 2006 5:53 pm

Amen to that. I love audio triggers! Funny as hell when things go to sh** when 3 boxing though. So many audio triggers going off they were stepping all over each other. I haven't played much with the 'sultry' voice audio triggers, but I think I want to make one that says

** character name ** pulse has reached zero. Gate or kiss your ass goodbye. just for the amusement value as each of my 3 box reach that state.

I think my favorite right now is the monks dropped invis message. Marlon Brando from Apocalypse now 'Horror and mortal terror are your friends'. I use a different message for each of the 3 so I know who has the problem. I suppose it would be smarter and easier to use the message creation method and just have '**Character name** invis has dropped, but it would take some of the fun out of it. Sometimes when I am in a fight, my kids will be in the computer room and be giggling their heads off. Especially when Shaman resists a spell and they hear Tatum O'Neil (sp?) saying 'blow it out your bunghole'

Too much fun!

Peace
Ride free brother.
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Postby Samanna » Wed Jul 26, 2006 11:27 am

I finally went and set some up.

One for key buffs received (so I can say thanks) - brell's, conviction, steeloak, clairvoyance, symbol/mark.

One for crack wearing off - clairvoyance, maelin's, elixir of clarity

One for being hit (I often don't notice right away).

One for slow or vp being resisted.

It was pretty easy, I should have done it sooner. Is there a string for when an AA or a clicky becomes available? Guessing not...
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Postby Tordail » Wed Jul 26, 2006 1:41 pm

I love my audio triggers. I actually heard someone say recently they think audio triggers are terrible, but I can't figure out why. I've got several set up: one for the Vish DT, the AMV DT, Draygun's mana drain AE, etc. (all AE triggers use the same noise) ... one for invite to a raid/group, one for gift of mana trigger, and of course triggers for slow wearing or being resisted. I've also got one for each Shaman in my guild landing Turgur's (which is probably the best thing since sliced bread, or at least since blue Skittles).
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Postby Unmei » Wed Jul 26, 2006 1:52 pm

The only (sane) people I know who don't like audio triggers are either already using EQWatcher, or don't play the game with sound. (And only the people who actually physically lack speakers are excused on the second count. ;)

I recently added triggers for "invites you to join a group" and "You are now the leader of your group" because I have a tendancy to miss those messages otherwise...
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Postby Bigcat Daddy-o » Wed Jul 26, 2006 2:01 pm

Tordail wrote: I've also got one for each Shaman in my guild landing Turgur's (which is probably the best thing since sliced bread, or at least since blue Skittles).


k, as obvious as an idea that is, it is BRILLIANT. I am going to set that up tonight.

One of my mainstay audio triggers is for Leopard(panther) wearing off. And a recent addition is sloth wearing off.
Can't find the right sound bite for slot coming off yet though. Been using Elizabeth Shue saying 'Don't F*** with the babysitter!' Mostly just to hear Elizabeth Shue say F*** (I know. I am a sad little man), but it doesn't quite fit. Anyone else have a sound bite they use for sloth wearing off that seems to fit the spell?
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Postby Brohg » Wed Jul 26, 2006 2:10 pm

I have speakers and don't use audio triggers in any form.
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Postby Foramorm » Wed Jul 26, 2006 3:36 pm

I read this message a few days ago and it inspired me to set up a bunch of audio triggers. One reason was this post, another one was the guild I'm applying to. They have a list of about 25 audio triggers that are required (I think, sorta) for raiding. Nothing complex, just stuff to keep people on their toes. I had a little fun with them and looked up some .wav's.

Most of mine are the same as Enormious, some of the others are:

<a href="http://photobucket.com" target="_blank"><img src="http://i2.photobucket.com/albums/y34/Foramorm/untitled-1.jpg" border="0" alt="Photobucket - Video and Image Hosting"></a>

I've got the format most clerics in my guild use as their rez message. The sound clip for that one is from Monty Python, it's the "bring out your dead" line.

I have a few triggers for debuffs and important emotes on raids. I have two different .wavs for those. One is from the Terminator "F*** you, asshole." The other is from Ghostbusters, "This looks extraordinarily bad."

I also have a trigger so I know when bidding is starting on loot, that's another one from Monty Python, "I want to buy some cheese!"

I've got some Star Wars ones, like the join group/raid triggers. "He will join us or die, Master."
Image
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Postby Bigcat Daddy-o » Wed Jul 26, 2006 4:16 pm

Nice For. What is the let's go clip?
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Postby Foramorm » Wed Jul 26, 2006 4:40 pm

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Postby Samanna » Wed Jul 26, 2006 6:52 pm

Oh, yeah. One for 'pet's spirit of panther' (wore off msg) and one for 'received a gift of mana' (since just 'gift of mana' fired on the wear off msg, too).
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Postby Beafly » Thu Aug 03, 2006 12:36 pm

Re-posting the guide I threw together today for my guild. Lots of help from guildies on this, so don't give me all the credit.

AUDIO TRIGGER GUIDE

Audio Triggers De-Mystified
Audio Triggers function by parsing for select lines of text in your client and when found respond by playing an audio alert. Both the text and the audio alert are user configurable. The audio alert is played using your Windows default sound device not the Everquest sound engine. That means that the volume for audio triggers is controlled by the Wav volume setting in your Windows volume controls, not the volume controls you see in game. It also means that you can turn your Everquest sound completely off and as long as your Windows sound is functioning you'll still hear your audio triggers.

For example: A problem for most shaman is the short duration of some of our buffs. We commonly get distracted with other tasks and forget to refresh these buffs as they wear off. While we do get wear off messages, it is easy to lose that single line of text when concentrating on a challenging event. To assist with this, we can set up an audio trigger to key on the wear off message, "Your Spirit of the Panther spell has worn off", and respond by playing an appropriate sound., "Panther has worn off".

It is important to note that you can key off any text line that would land in your log file. That means you cant have a trigger when someone's health gets low, as that information isn't logged. You can however trigger when a CH lands. It should also be noted that if you are triggering off spells, you must be in range so you get the message that causes the trigger.

Setting up our First Audio Trigger
Now how does this work in practice? Start by logging into the game and clicking your EQ Button...Actions...Audio Triggers. You should see a menu that looks like this:

Image

Now click in the box called 'Pattern' and type in the text you'd like to trigger off of. In the example above you would type in "Your Spirit of the Panther spell has worn off". Next select a sound from the 'Sound' drop down box. This can be any one you like, and I'll show you how to add your own custom ones in a moment. Now click 'Create'. That's it! You should now see the trigger we just created in the list below and the next time your client shows that text, Windows will play the sound you selected for you.

There are a couple of other functions you can perform in this menu we should address briefly. You can edit one of your current triggers by highlighting it with your cursur, making the desired change to either your 'Pattern' or your 'Sound' and clicking 'Apply'. You can also delete a trigger by simply highlighting it with your cursor and clicking 'Delete'. The 'Play' button will play the sound associated with the currently highlighted audio trigger.

There are two more buttons that we need to address. They are 'Move Up' and 'Move Down'. This brings up the topic of precedence. As the parser recieves a new line to look for an audio trigger it starts at the top of your list and works down. If it finds a match it stops parsing that line and moves on to the next line to parse. That means that if a particular line matches multiple audio triggers, you will only ever hear the sound for the first trigger (it has a higher precedence). If you'd like to adjust the order of your triggers precedence simply highlight the trigger and press the appropriate move button.

Adding Custom Sounds
So now you probably want to customize the audio files you have available. This needs to be done with Windows not EQ, so log off or Tab out. Step one is finding an audio file you want. These can be anything but must be in the .wav format. There are tons of sources for these and you can easily google a zillion to choose from. You could also record your own using the Windows sound recorder. Or you can create custom sounds with a text to speach engine. Here are some popular resources for finding .wav files to use for audio triggers:

AT&T Text to Speach Engine
Moviewaves.com

Now that you've found your sounds all you need to do is move them to the appropriate folder in your Everquest directory. Open explorer and browse to the following folder relative to your Everquest root directrory: ...AudioTriggers\shared. For example mine is located at: C:\Program Files\Sony\Everquest\AudioTriggers\shared

Copy your new custom sounds into that folder. Now when you re-open your Audio Triggers menu from within Everquest and you'll have the new sounds available to select along with the default ones. Have fun!


Quick Steps to set up an Audio Trigger
1. Find custom sound files (optional)
2. Copy custom sound files to your AudioTriggers\shared folder (optional)
3. Click the EQButton...Actions...AudioTriggers
4. Click in the box called Pattern and type the text you'd like to parse for.
5. Select a Sound from the Sound drop down box
6. Click Create
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Postby Beafly » Thu Aug 03, 2006 12:40 pm

Also, since we're no longer farming MPG trials I'm now comfortable tossing this spoiler out there for general consumption. May it help you on the nightmare that is the Trial of Foresight.

Gale of Destruction's Trial of Foresight Audio Trigger Guide

(no I'm not doing updates :) )
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Postby Ungkor » Thu Aug 03, 2006 6:26 pm

Nice file download with a bunch of messages
http://www.goberserker.com/forums/showp ... stcount=24
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Postby Kaisung » Fri Aug 04, 2006 12:52 pm

Been using Elizabeth Shue saying 'Don't F*** with the babysitter!'


Okay - I wanna get this and use it when I cast VP... not that it would really do a lot for me, but the sheer entertainment value at that moment would be enormous. :lol:
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Postby Foramorm » Fri Aug 04, 2006 1:02 pm

Yeah, the "bring out yer dead" one I use for when I die is really just to make me feel better after getting wtfpwned.
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Postby Brohg » Fri Aug 04, 2006 2:38 pm

Beafly wrote:Also, since we're no longer farming MPG trials I'm now comfortable


I don't get this. Like, before you were done, other guilds might have raced you for it or something? This would have made sense in PoP, but...
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Postby Unmei » Fri Aug 04, 2006 4:08 pm

Brohg wrote:
Beafly wrote:Also, since we're no longer farming MPG trials I'm now comfortable


I don't get this. Like, before you were done, other guilds might have raced you for it or something? This would have made sense in PoP, but...


Ya know, I was going to say that, but I'm trying to keep the few friends I have by keeping my mouth shut. ;P
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Postby Scowls » Fri Aug 04, 2006 4:58 pm

I was hoping he would release his triggers for vish, so we could race across servers and kill it before his guild got to the instance...
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Postby Beafly » Mon Aug 07, 2006 8:18 am

Guild policy not to release any strat information till we're done farming. Policy is probably a little dated based on the amount of instanced content vs. contested content, but it's not my policy I just adhere to it. Shrug.
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Postby Ardnasc » Tue Aug 14, 2007 1:53 pm

You can also make your own audio files - I just use the wav utility supplied with the operating system.

I have triggers set up for some paladin specific things like slays - good stuff here the sound really helps since I'm frequently concentrating on one thing and likely to miss critical information otherwise.

Have Fun!
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