re-posted from the Crucible
Group make up:
Warrior, cleric, rogue, shaman, wizard, enchanter
Basically, the trial starts and three different chest types spawn around the room, they have different names. Priests and casters will use their LDON chest spells to sense/disarm traps and open chests. Priest chests are called "hex-linked" chests. Rogue chests are called "iron bound" chests (don't remember caster chest names).
To use the LDON spells, I had to buy Greater Scrying Stones from the Magus at LDON camps. They cost 18 plat each and I used 10.
After you disarm the chest, you open it and loot a coin. (you actually have to /open the chest then /loot - or right click to loot as normal). The coins are worth 10, 20 or 30 points. You have to go as fast as possible and collect coins for a total of 300 points. At 300 points, the guy in the middle of the room becomes active and you can kill him.
There is a 15 minute time limit.
There are wandering adds as you are running around opening the chests. I hid behind all the chests when opening them to help avoid the adds.
In my trial, the warrior called the chest locations (as one is opened, another spawns, so he would say stuff like PRIEST CHEST SE! or TWO FOR YOU GLORI) and the cleric pacified the adds. The rogue, shaman and wizard opened the chests and looted the coins, using invis to move around between chests to help avoid the adds.
When we reached 290 points, we ran over to the East wall and the final coin was collected to take us to 300.
The warrior engaged the mob, he was slowable. He had a ton of hitpoints and hit like a truck. Pretty resistant to everything I had to throw at him.
I messed up disarming a trap and got hit by a drunkeness curse (even though my AT was 191). It was curable with RC 3.
Some spiffy shoulders dropped that the rogue won and I got my first 70 rune. Yay me!
Note: According to the Safehouse, both bards and rogues can open the Iron Bound chests! Also according to the Safehouse, if the boss is not engaged within 30 seconds of becoming active, he goes from a 2K hitter to a 7K hitter. I did not experience that so can not confirm.
Quiggle
Since you need a cleric for the last mob, it's easiest to have him chain cast pacify on the adds so you can run around without worrying about agro. If one does agro, you have to stop opening chests until he dies, which is a big waste of time. Great write up though, just thought I'd throw that in there.
Blazz
By far the easiest of the trials, both in method and location. There are only 2 see-invis mobs to kill on the way to this trial, so you can be in there in 15 minutes from the time you form up at WoS zoneline.
Ironbound, Hexbound and Spellbound are the chest types. I can confirm the 2k to 7K thing. We wiped once fighting him, and althuogh we recovered, by the time we got back he was hitting for 7K and we were cooked.
Here is anotehr tip people may not know. Once yuo complete this trial, you will be locked out for 3 days (all these trials have various lockouts from 2-3 days). However, there is a little trick to re-set your lockouts (this applies to ALL the lockouts of these trials). Simply go into any other trial, and die. You MUST die, then fail the trial (purposely, usually). This will re-set ALL your trials to 2 hour lockouts. One good system is to do 2 or 3 trials, then go to the 4th and die and fail on purpose, so you can come back fresh the next day.