Alchemy skill cap 300?

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Alchemy skill cap 300?

Postby SallaanuLourdin » Sat Nov 24, 2007 2:07 pm

The Alchemy skill cap still 300? The new potions top trival is 466.
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Postby Retron » Sat Nov 24, 2007 2:14 pm

Yes, it's still 300.

With a 12% modifier and alchemy AAs you'll have a 69% success rate on a 466 trivial potion. With a 15% modifier, that rises to 74%.

The idea of such high trivials is to make the tradeskill AAs worth having again; we'd reached a stage where with a 12% modifier you had the same success rate with no AAs as with the full mastery AAs.
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Postby Walknot » Wed Nov 28, 2007 7:56 pm

Don't we get a 20% mod with new trophy or some such? Or was that just something for the other trades?
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Postby Samanna » Wed Nov 28, 2007 8:47 pm

GM trophy is 15%, same as VT orb.
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Postby WaringMcMarrin » Wed Nov 28, 2007 8:47 pm

Don't know of any 20% mod for a tradeskill.
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New Alchemy trivs

Postby Huurgh » Thu Nov 29, 2007 1:15 am

Yes triv 466 for a DS potion, while the listed type XI-XIII FT, HOT, and heal potions were dropped... I am so excited..not!
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Postby WaringMcMarrin » Thu Nov 29, 2007 1:37 am

Crack potions where never planned for upgrades.
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Postby Walknot » Thu Nov 29, 2007 6:34 pm

Someone shall recieve "the fish" for this.
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Re: Alchemt skill cap 300?

Postby riverwindd » Sun Dec 28, 2008 9:13 pm

Speaking of going thru the hassels skilling up to 300 and do the GM trophy and spending the points on AAs.....

A friend was asking me what is really worth making when i max my skill eventually.... does anyone got a good recommendation?
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Re: Alchemt skill cap 300?

Postby Veril » Mon Dec 29, 2008 5:06 am

Damage Shield, Healing, HoT. Buff Extension, Debuff Extension. <resist> mana reduction, beneficial mana reduction.

I make and use all of the above.
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Re: Alchemt skill cap 300?

Postby Brohg » Mon Dec 29, 2008 6:26 am

Not to nitpick, but the "new potions top trivial is" 560. Tonic of Efficiency Affinity VIII. Yes, the failure rate is as depressing as you imagine.
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Re: Alchemt skill cap 300?

Postby riverwindd » Mon Dec 29, 2008 9:44 pm

I'll make heal pots, HoT, mana reduction potions then! These sounds great to make....

Anyway.. my skill level is 250 now.. and i have collected alot of Versluierd Fungus, Lucidem, Curzon, Urticaceae, Aderirse bur... and also sunshard powder and chronal resonance dust along the way while hunting. Have my necessary AAs for alchemy and salvage too. Occasionally i will buy nodding blue lily in baz... My question is that is it just me or anyone here also same that you'll just use the above mentioned herb to skill up to 300 though the trival for them is far beyond 300?

I feel sick now farming for goblin blood and those robust shadow essence.... :(
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Re: Alchemt skill cap 300?

Postby Veril » Tue Dec 30, 2008 8:28 am

Save the chronal resonance dust for when you are 300 IMO. Use the rest to skill up on.
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Re: Alchemt skill cap 300?

Postby Brohg » Tue Dec 30, 2008 8:05 pm

Versluierd Fungus makes Tonic of Regeneration Affinity V, Sunshard Powder makes Tonic of Efficiency Affinity VI - those are the functional potions at 85. Chronal Resonance Dust makes the level XIV Distillates.

The right thing to skill up on is still Nodding Blue Lillies, making Alacrity potions
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Re: Alchemt skill cap 300?

Postby riverwindd » Sun Jan 04, 2009 8:06 pm

Oh dear. Ok.... I have been topping up my bank with the powders and dusts. Been trying to explore a bit on Versluierd Fungus and seems alot of failure.. and the herbs aren't cheap! Nearly fainted when i clicked bought 100.. hahahaha.

Alrighty.. thanks so much for the info on the more efficient way to skill up. Will farm for the lily then.
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Re: Alchemt skill cap 300?

Postby Bigcat Daddy-o » Mon Jan 05, 2009 3:25 pm

Brohg wrote:Versluierd Fungus makes Tonic of Regeneration Affinity V, Sunshard Powder makes Tonic of Efficiency Affinity VI - those are the functional potions at 85. Chronal Resonance Dust makes the level XIV Distillates.

The right thing to skill up on is still Nodding Blue Lillies, making Alacrity potions


If you don't mind I ask, why alacrity potions Brohg? I would guess you are recommending alacrity potions because they bazaar selll well?

I typically made clarity potions (clarity X iirc) with the lillies, and if I wasn't planning on using them, I just sold them to the vendor. IIRC I typically came out ahead plat wise on that, when my skill was reasonable enough that I was getting a goodly amount of successes. Sorry, don't have the access at work to compare the herb cost vs. the sell back to tell you what the break even point would be, success wise. (E.g. how many success would you need to break even or come ahead.). This of course doesn't factor in the time that I spent farming them...

Another thing that I found useful was to farm in ... oh heck. Can't recall the nameof the zone.. The one just before Western Wasteland... Anyway, farming for the inks from the stuff in the water to make Clarity 9 (I expect this would also make Alacrity 9)

Water fighting is hella annoying, but was making pretty good money on the cash drops with the occasional named seahorse that drops a nice twink haste belt that sells well, and again was selling all the clarity 9 potions that I made right back to vendor and was either breaking even or making a bit of plat on that. In fairness, you have the same opportunities in Seb on lillies to get some good twink items that sell well in bazaar.
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Re: Alchemt skill cap 300?

Postby Brohg » Mon Jan 05, 2009 8:43 pm

Yeah, Alacrity because they still have value to players
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Re: Alchemt skill cap 300?

Postby riverwindd » Mon Mar 09, 2009 6:19 pm

Anyone tried making Tonic of Regeneration Affinity VIII yet? The last one that uses chronal dust.
I am trying to make it but it doens't combine at all. Does anyone know what's wrong? :)
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Re: Alchemy skill cap 300?

Postby Brohg » Tue Mar 10, 2009 7:03 pm

Your question is pointless without specifics. 99.9% guaranteed user error, but we can't tell you where that is unless you say what you're actually doing.
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Re: Alchemy skill cap 300?

Postby harlybear » Fri Mar 13, 2009 3:32 pm

There is a book you can purchase in the POK that will explain all new recipes for you. I believe you can derive that answer through that if you choose to do so. The name escapes me atm and I am not in the mood to look it up lol.
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Re: Alchemy skill cap 300?

Postby riverwindd » Sat Mar 14, 2009 1:35 am

I am doing it. I am following the recipe on eqtraders but i still got the message 'You cannot combine these items in this container type'.

Really dont know whats wrong already. Thats why wanna ask if anyone tried doing this potion yet and successfully.
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Re: Alchemy skill cap 300?

Postby Brohg » Sat Mar 14, 2009 1:49 am

riverwindd wrote:I am doing it. I am following the recipe on eqtraders but i still got the message 'You cannot combine these items in this container type'.

Really dont know whats wrong already. Thats why wanna ask if anyone tried doing this potion yet and successfully.



Many people have, including the person who posted that recipe to begin with, and the person who verified it before it was posted on EQTraders, and me. You're still not being specific.
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Re: Alchemy skill cap 300?

Postby riverwindd » Sat Mar 14, 2009 11:44 am

Ah ha... it means i need to file a report already...
Thanks for the verification.
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Re: Alchemy skill cap 300?

Postby Brohg » Sat Mar 14, 2009 5:00 pm

No, it means you need to be specific. Open up EQ and type over here exactly what ingredients you're trying to combine.
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Re: Alchemy skill cap 300?

Postby riverwindd » Sat Mar 14, 2009 9:23 pm

Doing Tonic of Regeneration Affinity VIII

Components in a foldable medicine bag..

1) Bundle of Briar Thistle
2) Bundle of Marsh Algae (2)
3) Chronal Infused Potion Vial
4) Chronal Resonance Dust
5) Infused Larkspur
6) Pickleberry Extract

Followed the above exactly whats been listed in EQTC... but still i got the message 'You cannot combine the items in this container type'.

I have tried using a normal medicine bag and still can't combine.
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Re: Alchemy skill cap 300?

Postby Dakota » Sun Mar 15, 2009 6:42 pm

riverwindd wrote:Doing Tonic of Regeneration Affinity VIII

Components in a foldable medicine bag..

1) Bundle of Briar Thistle
2) Bundle of Marsh Algae (2)
3) Chronal Infused Potion Vial
4) Chronal Resonance Dust
5) Infused Larkspur
6) pickleberry Extract

Followed the above exactly whats been listed in EQTC... but still i got the message 'You cannot combine the items in this container type'.

I have tried using a normal medicine bag and still can't combine.


Bolded the problem. You need to use Pickleberry Extract Concentrate
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Re: Alchemy skill cap 300?

Postby Kumudil » Mon Mar 16, 2009 3:41 am

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Re: Alchemy skill cap 300?

Postby riverwindd » Mon Mar 16, 2009 4:04 am

Oh great!

Thanks all :) Will try it out again tonight when i get home!

Once again, million thanks!
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Re: Alchemy skill cap 300?

Postby Kadolyn » Mon Jul 27, 2009 11:28 am

Are you saying it can only be raised to 300, and that's it?
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Re: Alchemy skill cap 300?

Postby Huurgh » Mon Jul 27, 2009 1:05 pm

Kadolyn wrote:Are you saying it can only be raised to 300, and that's it?


Like all tradeskills, yes.
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Re: Alchemy skill cap 300?

Postby Kadolyn » Mon Jul 27, 2009 2:15 pm

Huurgh wrote:
Kadolyn wrote:Are you saying it can only be raised to 300, and that's it?


Like all tradeskills, yes.


well I didn't know as I only came back very recently, and seeing all the high trivials, it looked like it went higher.
So I apologize for being ignorant on the subject.
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Re: Alchemy skill cap 300?

Postby Finori » Mon Jul 27, 2009 2:20 pm

Kadolyn wrote:
Huurgh wrote:
Kadolyn wrote:Are you saying it can only be raised to 300, and that's it?


Like all tradeskills, yes.


well I didn't know as I only came back very recently, and seeing all the high trivials, it looked like it went higher.
So I apologize for being ignorant on the subject.

With your max'd trophy you sit at 345. Furthermore Alchemy Mastery AAs and Salvage bring the losses even for 500+ recipe down to 40% or so.
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